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BC Forums => BC Modding => Topic started by: TraxZion on May 30, 2013, 07:11:26 AM

Title: Shuttle 23 [Type 6]
Post by: TraxZion on May 30, 2013, 07:11:26 AM
Hi community

I'm Trax (Taz) I have been making models and stuff for a while. But after watching the new Star Trek movie I have gotten a bug to build a ship. I will start with something small whilst I learn the conversion method for Bridge Commander and I look forward to reading all your comments and feedback.

Sault'

TxZ



Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on May 30, 2013, 08:03:20 AM
Small update:

I don't have many good reference images for this model, even after using google, so any links would be great

Title: Re: Shuttle 23 [Type 6]
Post by: Vortex on May 30, 2013, 09:51:42 AM
That's looking good. Welcome to the forum.
Title: Re: Shuttle 23 [Type 6]
Post by: Darkthunder on May 30, 2013, 10:30:32 AM
Looking rather nice so far.

I'd suggest taking into consideration, that "less is more". While Bridge Commander can handle models in excess of 20-40k polygons (perhaps even higher), one has to consider that a model with fewer polygons can still looks "high poly" if done correctly, and textures are utilized effectively. Further, you should consider that some models may be seen on the screen repeatedly, perhaps dozens at once. 10k polygons and 20 ships adds up rather fast :P
Title: Re: Shuttle 23 [Type 6]
Post by: Shadowknight1 on May 30, 2013, 06:31:38 PM
Fresh blood is always welcome in the modding community!  Especially when modelling a highly unappreciated shuttle.

Here are a couple of refs for you:
http://www.neutralzone.de/database/Federation/Shuttle/Type6Shuttle17.jpg (http://www.neutralzone.de/database/Federation/Shuttle/Type6Shuttle17.jpg)
http://www.the-blueprints.com/blueprints-depot-restricted/sciencefiction/star-trek-u-f-p-and-starfleet/type_6_personnel_shuttle-37970.jpg (http://www.the-blueprints.com/blueprints-depot-restricted/sciencefiction/star-trek-u-f-p-and-starfleet/type_6_personnel_shuttle-37970.jpg)
Title: Re: Shuttle 23 [Type 6]
Post by: hobbs on May 30, 2013, 06:34:24 PM
yes welcome traxzion...

looking good so far... if you carry on with shuttles you'll make tiqhud happy lol
Title: Re: Shuttle 23 [Type 6]
Post by: 086gf on May 31, 2013, 04:40:46 PM
Welcome into our little community. Looks like you're off to a really nice start.
Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on June 04, 2013, 04:46:56 AM
Appreciate the welcome thanks

Fresh blood is always welcome in the modding community!  Especially when modelling a highly unappreciated shuttle.

Here are a couple of refs for you:
http://www.neutralzone.de/database/Federation/Shuttle/Type6Shuttle17.jpg (http://www.neutralzone.de/database/Federation/Shuttle/Type6Shuttle17.jpg)
http://www.the-blueprints.com/blueprints-depot-restricted/sciencefiction/star-trek-u-f-p-and-starfleet/type_6_personnel_shuttle-37970.jpg (http://www.the-blueprints.com/blueprints-depot-restricted/sciencefiction/star-trek-u-f-p-and-starfleet/type_6_personnel_shuttle-37970.jpg)

That first one is just what i need thanks
Title: Re: Shuttle 23 [Type 6]
Post by: Nighthawk on June 05, 2013, 01:01:51 PM
the modelling should be relatively easy... I strongly suggest you make it compatible with MLeo's skinning tool, so that it can have multiple registries.

Galileo seems to be a rather overused name :P
Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on June 11, 2013, 02:37:24 PM
the modelling should be relatively easy... I strongly suggest you make it compatible with MLeo's skinning tool, so that it can have multiple registries.

Galileo seems to be a rather overused name :P

I will look into that.

I apologize for the lack of progress, I will have more to show this evening, but I have just finished moving house.
Title: Re: Shuttle 23 [Type 6]
Post by: tiqhud on June 11, 2013, 02:40:52 PM
We ALL understand, Real Life issues come 1st
Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on June 11, 2013, 06:13:02 PM
Gentlemen

to say I have suffered difficulty is an understatement, as easy as this basic shutltle may seem, the rear area is a complete pain in the toilet area!!

Regardless of this fact, I have managed some progress:



Title: Re: Shuttle 23 [Type 6]
Post by: Darkthunder on June 11, 2013, 06:52:33 PM
That is quite impressive. It may be a rather simplistic design, but the modelling is top notch. Good job :)
Title: Re: Shuttle 23 [Type 6]
Post by: Shadowknight1 on June 11, 2013, 07:55:22 PM
That is quite impressive. It may be a rather simplistic design, but the modelling is top notch. Good job :)
Agreed! :thumbsup: :thumbsup:
Title: Re: Shuttle 23 [Type 6]
Post by: Vortex on June 11, 2013, 11:56:16 PM
Looks great.
Title: Re: Shuttle 23 [Type 6]
Post by: 086gf on June 13, 2013, 03:03:56 PM
Very nice!
Title: Re: Shuttle 23 [Type 6]
Post by: serverandenforcer on June 15, 2013, 06:19:48 PM
Nice work buddy!
Title: Re: Shuttle 23 [Type 6]
Post by: Nighthawk on June 15, 2013, 10:38:32 PM
as some certain Engineer would say... "Well that there's some fine piece o' work...."
 :thumbsup:
Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on July 13, 2013, 10:43:46 AM
Sorry for the delay, been busy but the mesh is now complete and ready for mapping.

Final POLY count is 1800



TZ
Title: Re: Shuttle 23 [Type 6]
Post by: mckinneyc on July 13, 2013, 10:59:19 AM
Finally a nicely detailed shuttle!  :bow:
Title: Re: Shuttle 23 [Type 6]
Post by: tiqhud on July 13, 2013, 11:00:55 AM
Finally a nicely detailed shuttle! 
:yeahthat:
Title: Re: Shuttle 23 [Type 6]
Post by: Vortex on July 13, 2013, 01:00:56 PM
Looks brilliant!!
Title: Re: Shuttle 23 [Type 6]
Post by: nxadam1701 on July 13, 2013, 01:58:45 PM
Very nice.  :thumbsup:

Title: Re: Shuttle 23 [Type 6]
Post by: moed on July 13, 2013, 02:52:07 PM
Very well done!

Cookie
Title: Re: Shuttle 23 [Type 6]
Post by: Shadowknight1 on July 14, 2013, 12:21:41 PM
We've been needing a Type 6 shuttle since...well, since the days of stock BC.  Seriously, I don't think anyone's ever tackled this.  Great work.
Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on July 20, 2013, 01:19:57 PM
Thank you for your comments, they are very much appreciated. Did not realise there was a lack of detailed shuttles for BC so I may build another shuttle once this is done.

Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on July 20, 2013, 04:53:32 PM
I have had a few hours this evening to finish the UVW maps and start the textures. I have decided to go for a single 2048 map. I will start by matching all the livery with the studio reference then I will add dirt and detail myself.

Title: Re: Shuttle 23 [Type 6]
Post by: Vortex on July 20, 2013, 06:02:00 PM
Looking great.  :thumbsup:
Title: Re: Shuttle 23 [Type 6]
Post by: nxadam1701 on July 21, 2013, 12:16:40 AM
Can we get a nice clean one in there along with the roughed up one.

Adam
Title: Re: Shuttle 23 [Type 6]
Post by: mckinneyc on July 21, 2013, 05:19:52 AM
 :eek She is gorgeous! Are you going to do a Voyager varient? Would love to have her alongside the JLS Type 9
Title: Re: Shuttle 23 [Type 6]
Post by: hobbs on July 21, 2013, 06:21:51 AM
loks fantastic... i really need to learn how to properly map a ship
Title: Re: Shuttle 23 [Type 6]
Post by: King Class Scout on July 21, 2013, 09:40:06 AM
I agree with NXadam...leave a clean version of the texture as well.  I also think this should be automatically included with Excalibur.

I just bet you're going to be swarmed with texturing requests
Title: Re: Shuttle 23 [Type 6]
Post by: nxadam1701 on July 21, 2013, 10:59:21 AM
Can you also, pretty please, include the font type and blank textures. I don't want to inundate you with request but at least if we have all the ingredients, we can make our own personal shuttles for our own starships.

I must say this is the best TNG shuttle I've seen. It was beautifully done. Thank you so much.

Adam
Title: Re: Shuttle 23 [Type 6]
Post by: King Class Scout on July 22, 2013, 09:36:27 AM
I think baz already has the font and would know it's exact name.  if I remember right, he used it on the last take on the Galaxy he made.
Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on July 22, 2013, 02:18:39 PM
Thanks for all the comments and requests.

I think baz already has the font and would know it's exact name.  if I remember right, he used it on the last take on the Galaxy he made.

The FONTS used are FederationStarfleet for the Registry, and FederationWide for all the other writing. These will be included with the model for custom reg's.

I agree with NXadam...leave a clean version of the texture as well.  I also think this should be automatically included with Excalibur.

I just bet you're going to be swarmed with texturing requests

A clean texture is not a problem, neither is releasing blanks. The PSD files will also be included to make changes more easily.

Again, thanks for the comments.
Title: Re: Shuttle 23 [Type 6]
Post by: nxadam1701 on July 22, 2013, 04:23:26 PM
Thank you... :bow:
Title: Re: Shuttle 23 [Type 6]
Post by: TraxZion on July 28, 2013, 09:10:38 AM
Hi,

 I have adjusted the mapping in areas to get more resolution in the texture, its nearly complete as a clean version as the studio model really has not got a great deal of texturing. To that end should I stay true to the original? or start to add some plating etc?

(http://s15.postimg.org/xh8hzslhz/Type6_Shuttle12.jpg) (http://postimg.org/image/xh8hzslhz/)
(http://s22.postimg.org/c3xy5wne5/tx_wip1.jpg) (http://postimg.org/image/c3xy5wne5/)
(http://s11.postimg.org/61ty8b2mn/tx_wip2.jpg) (http://postimg.org/image/61ty8b2mn/)
(http://s21.postimg.org/izn6y3bj7/tx_wip3.jpg) (http://postimg.org/image/izn6y3bj7/)
Title: Re: Shuttle 23 [Type 6]
Post by: Vortex on July 28, 2013, 10:24:36 AM
Looking good! :thumbsup:
Title: Re: Shuttle 23 [Type 6]
Post by: hobbs on July 28, 2013, 12:09:35 PM
looks great as is but maybe a few faint panel lines... make the panels relatively large id say.
Title: Re: Shuttle 23 [Type 6]
Post by: genty on July 28, 2013, 12:51:17 PM
Looks good.
I'd keep it as close to original as you can, but maybe you could include an optional spec map with some subtle panelling rather than having panelling on the main texture. That way in standard light it looks like the original but when the light hits at certain angles you get some more details.
There was no panel detail on the full size version either from what I remember.