Bridge Commander Central
BC Forums => BC General => Topic started by: spazio on July 31, 2013, 12:02:18 PM
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Ok guys. I have everything I need. These are my mods: bcsdk1_1, BCUT_v1.8.1.0, Foundation-20020526, galaxycharts_v2, KOBMARU-2011.10, mp14dfull, p-tosbridgepack, orignaltrekunifwmutator-u, x-coregold.
I have yet to install it.
I would like to know if there is a specific sequence that should be followed for the installation. (I mean what first? What for last?)
I know that some mods are incompatible with others.
I would avoid messing up the game.
P.S. : A big thanks to Tiqhud, without which I would have only the base of the game (which is not little, however ....).
God bless you!
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BCSDK and BCUT are not mods for the game, they are tools to help mod the game - dont worry about those in the installation order...
install BC from your disc...
install BC's 1.1 patch...
install KM...
install TOS bridge pack and TOS uniforms...
do not install Galaxy Charts - it already comes with KM...
do not install Bridge Core Gold - it already comes with KM...
do not install MPMP1.4 - it is old and outdated, will really screw up your KM install...
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Ok Jimmy, thanks! ... and, I found the italian patch for BC. What happen if I install it? It will give me problems?
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i am not sure - can you link to where you found this patch?
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[Removed offensive content - Mario]
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that's likely to translate the subtitles and menues, but it will probably mess with a few scripts from QB which go find a specific button by name.
you shouldn't have problems with the SP campaign.
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Thanks Nighthawk!
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[Removed offensive content - Mario]
To Play Bridge Commander SuperMod Single Player, use the Shortcut in the start menu labeled "Bridge Commander Single Player."
Bridge Commander Super Modification V3.1 README
Author: CaptainRussell
Requirements:
-Bridge Commander
-BCMI
-BCMP
MINIMUM System:
-2.0 GHz Pentium 4
-256MB Radeon X700PRO or 256MB GeForce 6800GT
-512MB of system memory
-1.45 GB of uncompressed hard disk space
RECOMMENDED System:
-2.8 GHz Pentium 4
-512MB Radeon X1600PRO or 512MB GeForce 7600GS
-1024MB of system memory
-1.45 GB of uncompressed hard disk space
IDEAL System:
-3.8 GHz Pentium 4
-Dual 512MB Radeon X1900XTXs or dual 512MB GeForce 7950GTs
-2048MB of system memory
-1.45 GB of uncompressed hard disk space
Information:
This is the latest version of the BC Super Mod; its quality is far superior to that of either V1.0 or V2.0, as you'll plainly see as soon as you start playing it if you've played either of the other two versions. The CR Nebula, NanoFX sound effects, and my all-new 9 of 9 Cardassian Hybrid (only available with this modification) are just a few of the new upgrades over the V2.0.
You'll need an extremely-powerful computer system in order to play this mod as it looks in the included screenshots; nothing less powerful than my old X700PRO will even let you play with antialiasing or anisotropic filtering enabled, especially during the large-scale battles of E6M5 and E7M4. To run speculars, antialiasing, anisotropic filtering, and high resolutions, you'll need at least 512MB of graphical memory - no less will do.
Included:
SNS Akira (revamped to use the SDT)
SNS Galaxy
CG Sovereign
LC Ambassador
LC Defiant
LC Intrepid
LC D'Deridex
CR Nebula
CR Cube
CR Tactical Cube
CR Sphere
CR Hybrid
CR Korolev
CR Kelvins
CR Intimidator
CR Galaxy Refits
JB06/Lint Species 8472 Bioship
P81 B'Rel
P81 K'Vort
DX Negh'Var(w/custom HP)
9 of 9 Galor
9 of 9 Keldon
C2X Scimitar
Red Dragon's Norexan
SPT Marauder
MVAM Prometheus
USS Salem Fed Starbase
All of my other stuff(ships, re-textures, re-hardpoints, etc.)
MDamamge 1.0
WarpFlash FC
Explosion Pack
My uniform, character head, shield, and phaser textures
CTU Sovereign-class bridge re-texture
Mark's Galaxy Bridge Retexture V2.0 (w/new USS Dauntless plaque!)
Advanded Technologies Pack 1
Skinning & Damaging Tool
Submenu Modification
CE planet textures
NanoFX sound effects!
Notes:
The single-player campaign has been further tweaked for you enjoyment, and all missions are 100% reloadable (I've played through them several times on my BC install and have found them to be 100% reliable - if you play the game for too long however it may crash to the desktop due to its inherent instability - the game is like this modded or not - I recommend exiting and re-entering the game at least every four hours to prevent this).
----------------------------------------------------
To Play Bridge Commander Kobayashi Maru Enchanced Multiplayer Mod, use the Shortcut in the start menu labeled "Bridge Commander Multilayer." Be sure to read below to complete configuration of the multiplayer mod.
Kobayashi Maru Multiplayer Mod ReadMe:
First run: toggle on Mods
<---------->
Go to Options->Customize->Configurations->Custom Options->Options
Toggle on Mutators here.
Now Click on Customize on the left side again.
You can enable now all Mods under the Mutator Menu.
thats all
If something does not work, please take a look at KOBMARU-FAQ.txt in the doc/
==========
Kobayashi Maru - Version 1.0
This is a Bridge Commander Mod pack.
Please read our Manual in the doc/ -folder
Server naming:
<---------->
You do not need to tag your server with KM, the game tags itself automaticly.
First run: toggle on Mods
<---------->
Go to Options->Customize->Configurations->Custom Options->Options
Toggle on Mutators here.
Now Click on Customize on the left side again.
You can enable now all Mods under the Mutator Menu.
thats all
If something does not work, please take a look at KOBMARU-FAQ.txt in the doc/
Folder first before contacting us or a Forum.
Update:
<---------->
Upgrading will only work on clean, working FBCMP 0.8 or KM 0.9.x installations.
You need to run the km_clean.bat after the upgrade
"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
Features:
<---------->
-new Ships
-new Systems
-new scripts
-new Weapons
-Bots in MP
-QuickBattle scripts in MP
-Multiplayer ships all have their correct icons
-new Technologies, Cloak Firing, Point Defence
License/Copyright:
<---------->
1. Each Mod included in Kobayashi Maru comes with its own license.
Please check the relevant Read Me's in the doc/ Folder.
2. For all other Mods that have their own license: Contact their Author.
3. If you are unsure, contact us at http://bckobayashimaru.de
4. You have to edit at least GAME_TYPE or GAME_VERSION in scripts/gameinfo.py if you release any modified parts for this mod.
5. You must contact us if you want to redistribute Kobayashi Maru, or any parts of it!
6. If you wish to update or modify Kobayashi Maru in any way, we require that you contact us before doing so.
7. If we, the Kobayashi Maru team and its successors one day retire, and you have been unable to contact us for at least 1 month,
then you are free to redistribute anything you want as long as correct credits are given and no other rule is violated.
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I swear i thought there was an italian dub packed in with BC itself. but then, that might just be for using the Italian keyboard
note that, since Bridge Commander was made long before multiple core processors, it can't recognize them and won't use them.
depending on where your at, or even WHICH china, mabey you could get some ideas and names for us. most names and ideas come from the US and royal navies, with the occasional smattering of classic IJN names. don't forget to throw in Italy's own, of course.
don't be afraid to throw out a couple TOS ship ideas, either!
let us know how this works out. it's nice to see someone make more than one post after help is recieved.
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ok a few things...
that version of BC you just mentioned is pirated, thus illegal - and discussion of any such things is strictly against this site's rules...
second, most pirated versions of BC are usually always unstable and you will have problems... we wouldnt be able to assist in any problems or questions you may have about your install, as per forum rules...