Author Topic: ST4 Whaleprobe (My 1st successful modelling try) (updated 1/7/2008 cest)  (Read 9468 times)

Offline FekLeyr Targ

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Re: ST4 Whaleprobe (My 1st successful modelling try)
« Reply #20 on: January 23, 2008, 08:06:31 AM »
www.trekcore.com and http://memory-alpha.org/en/wiki/Portal:Main are good ones.
edit2: Who has good texturing knowledge and isn't occupied at the moment?
I've asked this because I don't have texturing skills. And I was always bad in art.
TaH pagh, Tah be.

Offline uk_resistant

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #21 on: January 23, 2008, 08:53:11 AM »
then this is the perfect opportunity to learn how to UV map and texture, as the model isnt that complex enough.

Not doing something because you believe you are not good enough is not an excuse to not do it, but to practise and get better so you can! This is especially true in video game art!

Offline lint

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #22 on: January 23, 2008, 08:55:38 AM »
then this is the perfect opportunity to learn how to UV map and texture, as the model isnt that complex enough.

Not doing something because you believe you are not good enough is not an excuse to not do it, but to practise and get better so you can! This is especially true in video game art!

 :arms:

Offline FekLeyr Targ

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #23 on: January 23, 2008, 09:15:00 AM »
then this is the perfect opportunity to learn how to UV map and texture, as the model isnt that complex enough.

Not doing something because you believe you are not good enough is not an excuse to not do it, but to practise and get better so you can! This is especially true in video game art!

Thanks for cheering me up. I aprechiate it. But do you know how often I've tried it? I can only draw kitchy graphics and I hate kitch.
TaH pagh, Tah be.

Offline lint

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #24 on: January 23, 2008, 09:24:44 AM »
you should'nt have a problem with the probe, there is'nt really any small details.

Offline Barihawk

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #25 on: January 23, 2008, 10:49:17 AM »
How to texture the probe:

Get several sheets of alluminum foil. Layer them. Next, crumple sheets into a ball. Then, unroll ball and try to get the sheets flat again. It should look crinkly.

Congrats, you have the original skin from the studio model. All the Whaleprobe was covered with was simply crumpled up tin foil.

:P

Offline Vanguard

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #26 on: January 23, 2008, 12:29:53 PM »
Quote from: Aeries
I wonder if it would be possible to make it so when you pass within a certain distance, your ship is forced to power down or lose all power... or something? That'd be really interesting to see.... I'm no programmer/script person... so I dunno. :/ *sigh*

I think this should definatly be armed with the breen dampening weapon, if nothing else... maybe it will be possible to turn it into some kinda wave, like the phalantium wave

Offline FekLeyr Targ

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #27 on: January 24, 2008, 10:55:43 AM »
Alright, you have convinced. Let's get started. That program do I need?
@UFDF: I'm already going to use Phalantium wave.
TaH pagh, Tah be.

Offline uk_resistant

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #28 on: January 24, 2008, 02:07:22 PM »
ok first rule of learning things like texturing is google is your friend!
wikipedia is his!

But im feeling like sharing so.....

In my opinion the best program to use is Photoshop, its powerful, plenty of tutorials and its a industry standard tool.
Now this costs a lot, so aside from using the 30 day trial, i suggest "G.i.m.p" as it has a great following and does a lot of the things Photoshop does.

Also dont get too far ahead of your self, youl need to learn to unwrap the model first. Im sure there are plenty of tutorials for that on the milkshape website.

Offline Aeries

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #29 on: January 24, 2008, 07:01:11 PM »
Alright, you have convinced. Let's get started. That program do I need?
@UFDF: I'm already going to use Phalantium wave.

Sweet. I'm glad to hear/read that you're going to press on! A cookie for you. I look forward to seeing more progress in the future. ^_^

Asylum

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #30 on: January 25, 2008, 10:41:41 AM »
I once made a model of the doomsday machine.. sitting somewhere dusty on my HDD, the model was basic and simple enough, but to draw the textures seemed like it was gonna be a liitle awkward, so i decided to load up my TOS DVD's find the episode and use the in show monster.. froze the fames, and cut and paste into photoshop, with a little tweeking here and there, i managed to have it set to be a pattern, and it looked great, no drawing skills where needed just fiddeling and loads of patience  :D

infact... yes here it is...


so.. keep trying man.

Offline uk_resistant

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #31 on: January 25, 2008, 12:00:34 PM »
thats a pretty good texured considering how you made it asylum!. The problem is, like i mentioned earlier, the whale probe is only really seen via specular highlights, so that technique wouldnt work.

What Fekleyr has to do is to study and deconstruct how the whale probe looks and try to recreate that image as closely as possible.

Offline FekLeyr Targ

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #32 on: January 25, 2008, 12:20:49 PM »
I'm downloading gimp now.
I already have a MS3D Tutorial (in german). Without it I wouldn't have started this. :)
TaH pagh, Tah be.

Offline uk_resistant

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #33 on: January 25, 2008, 02:58:46 PM »
i quickly knocked up my own whale probe, to see how long it would take (not to put you down or anything!).

I found that by using photographs of different types of metals, and using different overlay techniques, that i could get alook similar to that of the probe. To me it looks like its been cast from iron. anyway have aplay around and i look forward to your version.

Asylum

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #34 on: January 25, 2008, 08:36:59 PM »
ty, just trying to show how it was simple enough to texture a cylender without texturing skills,

i made this 6 years ago.  :shock:

but i look forward to seeing the whaleprobe, but like u said previously... specular maps..   will sell the finished model  8)

Offline uk_resistant

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #35 on: January 27, 2008, 09:36:00 AM »
any updates? remember to post frequent (but not too frequent) updates, so you can get feedback!

Offline limey BSc.

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #36 on: January 27, 2008, 12:32:59 PM »
It's kind of an unwritten rule here that you NEVER ask for updates on a mod. When the modder has done enough to warrant an update, they will post one.
MUSE!!!


Offline Aeries

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #37 on: January 27, 2008, 01:20:56 PM »
It's kind of an unwritten rule here that you NEVER ask for updates on a mod. When the modder has done enough to warrant an update, they will post one.

It's a pet peeve for a lot of modders, no?
I know I'd be all like... "NO UPDATE FOR YOU!"

Anywho... patience is the key... Even when it drives us mad. ^__^;;;
But I'm no moderator, so i'm not gonna preach.

Edit:
you should'nt have a problem with the probe, there is'nt really any small details.

I think I could picture this with plenty of details, actually, if he sharpens his skills in the future. I recall the Whale Probe having all sorts of little details, like a cracked road, for lack in any better description.

I dont know if it helps, but for a colour scheme... To me, anyways, the whale probe looked like giant a burnt sausage with a glowing pearl soccer ball attatched to it. :/ Probably no use, huh?

-Aeries.

Offline uk_resistant

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #38 on: January 27, 2008, 04:12:13 PM »
sorry to sound impatient, it was more for the interest of being able to help him rather then waiting impatiently for a ship to arrive.

Offline FekLeyr Targ

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Re: ST4 Whaleprobe (My 1st successful modelling try) (updated 22/1/2008 cest)
« Reply #39 on: January 28, 2008, 10:34:53 AM »
Then I recommend to pretend that you're patient. ;)

Yes, your help could be usable now, I have some problem with applying the textures. The Textures don't want to be apllied there I want them apllied. For Example: I wanted to texture the fore and aft sides of the cylinder but the textures only apply themselves at the crooked part of it.

But I have an update:
TaH pagh, Tah be.