Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106599 times)

Offline JimmyB76

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Re: WIP of TheUnknown - Kessok Space Station Ingame
« Reply #100 on: August 06, 2009, 10:48:33 AM »
i thought they had purple shields?  its been a while so im not sure offhand...

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Space Station Ingame
« Reply #101 on: August 06, 2009, 11:11:18 AM »
The Kessok do have slightly purple shields, and that has now been fixed. As well as reducing the overall shield power, the station is nearly complete now, just a few minor tweaks and It shoudl be done.

Offline tiqhud

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Re: WIP of TheUnknown - Kessok Space Station Ingame
« Reply #102 on: August 08, 2009, 03:26:47 PM »
there can not ever be to many stations, and TBH the Kessok needed one, so have a cookie
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Offline MarkyD

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Re: WIP of TheUnknown - Kessok Space Station Ingame
« Reply #103 on: August 08, 2009, 05:29:15 PM »
Good job getting it ingame, I need to get my head around that  :)

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Space Station on hold
« Reply #104 on: August 23, 2009, 04:07:55 PM »
So, for the last fourteen days I've been on holiday - and therefore unable (and unwilling  :wink: ) to continue work on the Kessok Station. However, it gave me time to think about the one major problem with the station: it lags when damaged and damages unevenly across the whole station. It was, I think, related to a text document in the model folder which told be that it had to remove thousands of 'Double-Sided triangles'. I wondered what it might mean when it suddenly hit me; what shapes literally two triangles... squares! I realised that my model was comprised entirely of squares or other polyons.

Well, I coverted all the squares to triangles and saw the polygon count double, unsurprisingly  :roll: . So I decided to use the 'Decimate' feature in Blender to reduce the number of faces and keep the shape the same (sort of opposite of MeshSmooth), with better results and fewer faces I was quite pleased with myself. But I then realised that the texture map had completely changed - meaning that I will now need to completely rework the Station's textures  :argh: .

This will mean that the release of the Station will be kept on hold for a few more weeks. However, if anyone has any suggestions or requests about anything they would like to see added to the textures; now is a good time to make them.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Space Station on hold
« Reply #105 on: August 27, 2009, 06:22:47 AM »
Right, changing the mesh's squares to triangles helped a little. The massive VoxelizerDebug file is smaller now, but the same damaging errors are still ocurring on the Dome and Central Pylon of the station; where there are still these odd Double-Sided Triagles. I've included a screenshot to show what I mean (the damage you see was cuased by three torpedo impacts).

I've seen other ships with simmilar debug files but none of them have this odd damage issue; or for that reason - lag the game when they get hit. If anyone has anything to offer on this issue, please help out. I don't really want to release the Station until it's running smoothly.

Files Removed

Offline Lord Tribble

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I have no idea about the technical stuff, but wileys kelvin ship(s) make my system lag to hell when they take damage like what you're describing. It might be the same issue you're having, maybe wiley would have an idea about what to do

Offline KrrKs

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I'm Pretty sure that these "doble sided Triangles" is refering to two or more faces on the same Position. (At least I found some on my last ship, facin to the inside and causing similar strange distortions when damaged.)
But I'm not sure of how to detect the exact locations of those in Blender. :?

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Space Station Complete!
« Reply #108 on: August 28, 2009, 08:20:52 AM »
Thanks to Limey offering his assistance, the damage bug on the Station model has been removed  :D . There are still a few of these odd Double-Sided triangles, but they don't seem to be causing any problems.

I'm just checking everything out now. Lessons learned from the Kessok Carrier and Rextextures - I don't want to have to submit any fixes or patches this time   :( .

In the mean time, enjoy some more screenshots:

Offline limey BSc.

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Re: WIP of TheUnknown - Kessok Space Station Complete!
« Reply #109 on: August 28, 2009, 08:32:54 AM »
Yay! It worked :D All hail Max's STL Checker :P

Mostly it was just a slew of unwelded verts, leaving open edges everywhere. The only real problems were on those things on the far right of the 3rd pic. They took a little longer to fix :P
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Offline Billz

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Re: WIP of TheUnknown - Kessok Space Station Complete!
« Reply #110 on: August 28, 2009, 09:44:10 AM »
You might want to adjust the hardpoint as those phasers seem to be firing through parts of the model in that last pic.

Otherwise, I can't wait to play with this station. Excellent work.

Can't wait for 2014 to start.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Space Station Complete!
« Reply #111 on: August 31, 2009, 12:15:49 PM »
those phasers seem to be firing through parts of the model in that last pic.

Yes, I've just noticed, I'll have a look at editing the Harpoints to try and stop it happening too much.

Anyway, the Kessok Space Station is now ready to be released. I'm sure that all the necessary files are in the mod and everything seems to be working flawlessly. Also, unlike the Kessok retextures and Kessok Carrier, the Kessok Space Station now comes with Medium and Low quality textures if the high-res ones slow the game.

However, before I release the Station, I've designed a Kitbash Kessok Drydock which just about fits a Kessok Heavy inside (Although it's a tight squeeze) . Pics Included. There are some texture stretching errors, I know, but this is only an acompanyment to the Station - not a full quality release; I won't be making many changes.

Offline MarkyD

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Re: WIP of TheUnknown - Kessok Space Station Complete!
« Reply #112 on: August 31, 2009, 12:40:05 PM »
Is that the final product? It looks a bit plain.. (but then i know nothing about the kessok so...  :P)

Offline Nebula

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Re: WIP of TheUnknown - Kessok Space Station Complete!
« Reply #113 on: August 31, 2009, 03:00:02 PM »
OMG it's a headcrab!!! XD lol j/k

Nice work :D

are you ever going to retexture the kessok mine??
Canon is what people argue exists on ships that don't exist.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Project Akula
« Reply #114 on: September 08, 2009, 05:02:27 PM »
With the Kessok station out of the way, I've retired from expanding the Kessok Empire for a while to reproduce a ship which I have liked ever since I saw it in the old PS2 game ST: Shattered Universe. It's name: the Akula-class.

The Akula is a TMP-era destroyer and escort ship and may be the predecessor to the TNG's Challenger-class. The ship's design was first seen in ST: Starfleet Command in which it was classified as a Light Cruiser. The ship was also seen in Star Trek: Legacy where it was (mistakenly) called the Apollo-class. To date there are three existing models of the Akula on BCFiles, with the latest being posted in late 2007.

Here's some renders of my version so far. Be aware the model is not yet complete and in an early stage of development:

Images removed

Offline Adonis

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Re: WIP of TheUnknown - Project Akula
« Reply #115 on: September 08, 2009, 05:28:52 PM »
Don't take this the wrong way, but the nacelle's shape is completely wrong, it's a hilariously complex shape to reproduce, beleave me, I know, I built a Connie... *runs*
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Offline Dalek

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Re: WIP of TheUnknown - Project Akula
« Reply #116 on: September 08, 2009, 05:32:51 PM »
It's not a bad start. Yes, it is a little bit off in places but the general idea is correct. He also said its in the early stages of development.
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Offline eclipse74569

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Re: WIP of TheUnknown - Project Akula
« Reply #117 on: September 08, 2009, 05:47:38 PM »
Not a bad start :)
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Offline King Class Scout

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Re: WIP of TheUnknown - Project Akula
« Reply #118 on: September 08, 2009, 05:57:02 PM »
i have the Akula that's allready on BCfiles.  you could use that for the form's ideas.  beef the Akula up some, as the one I have needs some improvements.
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Offline Zephram

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Re: WIP of TheUnknown - Project Akula
« Reply #119 on: September 09, 2009, 08:08:05 AM »
it is a good start, and as it has already been pointed out the engines are no quite right at yet