Author Topic: Nemesis Sovereign Retexture - Released  (Read 17825 times)

Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #80 on: October 15, 2009, 06:08:32 PM »
Thanks everyone for the comments, I'll look into the reg size situation. As for the reg lights, they have been fixed. I'll get pics up later on ;)

~Jb

Offline Darkthorne

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #81 on: October 15, 2009, 06:21:24 PM »
I made and still have a photoshop template for the CG sov registry maps if it will help I can send you the psd file for that
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Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #82 on: October 15, 2009, 06:24:07 PM »
I made and still have a photoshop template for the CG sov registry maps if it will help I can send you the psd file for that

Thanks for the offer, but i'll be more than capable to fix it ;)

~Jb

Offline vonfrank

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Re: Nemesis Sovereign Retexture - Update 15/10/09
« Reply #83 on: October 15, 2009, 06:25:12 PM »
WOW  :eek

except for the two above mentioned things about the registry, it is PERFECT!  :)

CANT WAIT FOR IT !!!!!!

Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #84 on: October 16, 2009, 08:08:52 AM »
Reg size sorted out and i've increased the intensity of the reg lights by 45%. Think that's about it ;)

Enjoy

~Jb

Offline Billz

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #85 on: October 16, 2009, 08:10:43 AM »
Damn thats nice!  :D
Can't wait for 2014 to start.

Offline JamesTiberiusKirk

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #86 on: October 16, 2009, 08:11:21 AM »
i want it



NOW!!!


oh and by the way... if you dont give this guy some cookies, the devil will tow you to hell

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Offline Shadowknight1

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #87 on: October 16, 2009, 09:04:55 AM »
Whoo...if it weren't for the fact that she's not lined up in shots like in the movie, I'd swear those were screenshots from Nemesis.

To Boldly Go...Again.

Offline Erk

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #88 on: October 16, 2009, 11:56:47 AM »
Whoo...if it weren't for the fact that she's not lined up in shots like in the movie, I'd swear those were screenshots from Nemesis.

what he said  :D   really Jb, it looks great! I cant wait for her

Offline MarkyD

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #89 on: October 16, 2009, 12:06:12 PM »
Mate, thats the sc**t  ;)

Offline eclipse74569

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #90 on: October 16, 2009, 01:42:08 PM »
JB, wicked!!!!

It's probably been asked, but I didn't see it in this thread (Yes I went and read all 5 pages), but will you be including a blank texture?

I'd love to slap Noelle Jolie on her :D Tis all!
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Offline SilverEclipse

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #91 on: October 17, 2009, 11:51:58 AM »
Love it.  Only nitpick: The whole ship is lit up like an Xmas tree :) Wouldn't fewer bedroom windows be on in battle, seeing as people will be at battlestations? :3

Offline Kirk

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #92 on: October 17, 2009, 04:46:45 PM »
And why would the ship be at battlestations all the time?

Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #93 on: October 17, 2009, 06:06:30 PM »
Well i based the amount of window lights on by screencaps so i won't be changing the amount of lights on. :)

Offline eclipse74569

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #94 on: October 17, 2009, 06:16:15 PM »
And to top it off, I doubt seriously that all those windows are crew quarters :P.

JB, again nice job dude!!!
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Phaser

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #95 on: October 18, 2009, 05:37:38 PM »
Whoa.  Nice job.  I still think it's too dark, the hues are right on.

Offline Lionus

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #96 on: October 18, 2009, 05:46:03 PM »
 :eek it's.. it's beautiful..  :'(
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Love,
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Offline JamesTiberiusKirk

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #97 on: October 19, 2009, 04:37:49 PM »
All we need now is a decent scimitar. always wondered why there is no accurate one  :roll

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Offline Maxloef

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #98 on: October 19, 2009, 04:41:40 PM »
TBH if you want it to look real nice you should make some new aztec paneling JUST for the speculars, like yousee in the renders the lighter patches. it would look amazing. Also i agree on the rightstry light needs brighter and have more hard side edges

Offline Jb06

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Re: Nemesis Sovereign Retexture - Update 16/10/09
« Reply #99 on: October 19, 2009, 05:44:49 PM »
TBH if you want it to look real nice you should make some new aztec paneling JUST for the speculars, like yousee in the renders the lighter patches. it would look amazing. Also i agree on the rightstry light needs brighter and have more hard side edges

Nah textures are staying how they are. I hate it when specs are only used to show off aztecs, it just looks very uncanon. Besides the current specs exaggerate the aztecs quite a lot, when i get round to it, ill take a pic with them off then on. Btw the reg light has already been altered anyways :P

@All: Started the hp today, shouldn't take that long, just have to get the balance right ;)

~Jb