Author Topic: Daystrom Class Reimagined WIP - Need help with exporting and making a full mod  (Read 3990 times)

Offline phasertech

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um.... nope.... i lightmapped the alpha channel using GIMP. do they have to be separate and have the "_glow.tga" extension to work?

Offline Jb06

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If you want send all the necessary files to my email address and i'll try fix the problem.

~Jb

Offline KrrKs

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By standart BC iluminates only Maps with this "_glow" extension as speciefied in the Ships file in Scripts/ships. Maybe it would also work to replace the "_glow" in this file with ""

Offline Kirk

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Actually you can have BC use any extension, so long as it's set up in the ship script.

Offline phasertech

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Actually you can have BC use any extension, so long as it's set up in the ship script.
By standart BC iluminates only Maps with this "_glow" extension as speciefied in the Ships file in Scripts/ships. Maybe it would also work to replace the "_glow" in this file with ""
Yesss! thank you, guys! lightmaps now in-game and working well, though i may retexture the model before release. i'll get a screenshot up soon, i promise.

If you want send all the necessary files to my email address and i'll try fix the problem.

~Jb
I may just take you up on that still, if you can solve hardpoint issues. for some reason, the hardpoint looks right in MPE, but is really off in-game.
I can't quite figure it out, but it think the hardpoint is being shrunk in-game?

Offline Kirk

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It most likely is a problem with the exporter, or what you have the ship scale set to in MPE.

Offline phasertech

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yeah, i had to scale it to hardpoint it. is there something i have to do outside MPE to get it to stay scaled correctly in-game?

geez, by the time this is over, i'll be able to churn out this stuff easily  :D

Offline Kirk

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Make sure your MPE options look like this. Ignore the BC paths though, those are computer specific.

Offline phasertech

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k, double checked that i had that, it's still not scaled properly ingame.  :mad
any other ideas? this is probably the only thing really holding me back from a release.

Offline Dalek

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I would import a model from BC into whatever program you use and then scale your ship accordingly.
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Offline X_TheUnknown_X

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Couldn't you just change the ship's scale setting (in MPE) from 0.01 to, say, 0.10 (for 10x bigger)?

Offline Darkthunder

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Couldn't you just change the ship's scale setting (in MPE) from 0.01 to, say, 0.10 (for 10x bigger)?

Except that the ships are supposed to be scaled to 0.01 otherwise you throw off alot of other things.
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Offline Jb06

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Sometimes the hp is off due to a faulty import, like i said... send it across.

~Jb