Author Topic: WCNeghvar Hardpoint problem assistance.  (Read 280 times)

Offline Flowrellik

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WCNeghvar Hardpoint problem assistance.
« on: July 10, 2014, 11:20:29 PM »
OK! So I downloaded WileyCoyote's Neghvar and he plays very awesome, possibly the best Neghvar Ive ever played since SFP's MPNeghvar. Thing is everytime he gets hit with even the LIGHTEST of disruptors/torpedoes etc, he goes into happy spinning mode -.- .
Now I've tried my very best to try and fix this problem via MPE, but it looks like I'm not even denting the surface.
can anyone please help me out in fixxing this? Ive tested this in both KM and Bridge commander standard.

Offline KrrKs

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Re: WCNeghvar Hardpoint problem assistance.
« Reply #1 on: July 11, 2014, 02:47:32 AM »
What have you tried sofar?

AFAIK there is a
Code: [Select]
<name>.setMass(<somevalue>)
<name>.setInertia(<someothervalue>)
which you could try to alter.

Offline Flowrellik

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Re: WCNeghvar Hardpoint problem assistance.
« Reply #2 on: July 12, 2014, 04:55:29 PM »
I tried that but Im not sure if that's the case.
Way I see it it might need a redo on the hardpoint :C