Author Topic: Change masterserver.txt for Multiplayer  (Read 1150 times)

Offline Tethys

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Change masterserver.txt for Multiplayer
« on: October 01, 2014, 02:00:35 AM »
BIG news regarding Gamespy alternate server, please everyone update your masterserver.txt replacing the existing address with the following one:

master2.oldunreal.com

This is an independent master server for Unreal Tournament that actually supports many of the Gamespy games that recently got dropped. You can find their site here: http://333networks.com/

Live long and prosper
-=USF=- Tethys

http://bridgecommander.filefront.com/file/Multiplayer_Fix;122273#Comments

Offline Tethys

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Re: Change masterserver.txt for Multiplayer
« Reply #1 on: October 03, 2014, 07:04:42 PM »
Just an update, I will have a file uploaded to filefront this weekend to start rolling out Multiplayer fixes to the community. Anyone to help spread the info, that'd be greeeaaaat :)

http://postimg.org/image/4tnct33r1/

http://postimg.org/image/5hwasm8gn/


Offline FarShot

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Re: Change masterserver.txt for Multiplayer
« Reply #2 on: October 03, 2014, 08:34:40 PM »
Congratulations good sir!  You have won yourself a rare treat these days:

An authentic Bridge Commander Central Cookie? from a licensed Bridge Commander Central? Moderator.

Offline Tethys

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Re: Change masterserver.txt for Multiplayer
« Reply #3 on: October 04, 2014, 03:16:34 AM »
Thanks :)

So after 3 days of port sniffing and tests, Bridge Commander does seem to work with their master server. Which works out for everyone, because they can now potentially provide master server capability to 90% of games dropped by GameSpy.

http://postimg.org/image/4tnct33r1/
http://postimg.org/image/5hwasm8gn/

Right now Im waiting on Filefront to approve my upload, once that is done I will update with a ling to the new masterserver.txt files and new "gamespy" icon :)

Offline Tethys

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Re: Change masterserver.txt for Multiplayer
« Reply #4 on: October 04, 2014, 05:25:03 PM »
Sorry for double post, but Ive got impatient with Filefront and uploaded the file to filedropper.

http://www.filedropper.com/multiplayerfix

At this time only the beta server is running, which is contained within the masterserver1.txt (it will be used as the backup server if the main server ever goes down) so all you need to do is rename it and replace the stock masterserver.txt. Also included is a new icon graphic replacing the GameSpy logo, because yes.

Also, https://www.facebook.com/bcrestrationproject

Offline Mario

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Re: Change masterserver.txt for Multiplayer
« Reply #5 on: October 05, 2014, 02:12:47 AM »
I'm not sure how stable these new servers are going to be but here's my contribution if needed. Quick utility which will check if a server is online and rewrite masterserver.txt inside bc directory and run the game.

https://drive.google.com/file/d/0B7m_-Q6QvgxrTWZlSEV0aGd5a2s/view?usp=sharing
Source: https://github.com/bcssov/BCMultiplayerLauncher
Acta, non verba.
aka USS Sovereign

Offline Tethys

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Re: Change masterserver.txt for Multiplayer
« Reply #6 on: October 05, 2014, 02:19:30 AM »
The game servers will be as stable as the hosts computer. The master servers at 333networks.com are built for Unreal Tournament, and uses unique algorithms to conserve on bandwidth. I have tested MP a few times "across the pond" (I am based in US my co-tester based in UK) and no lag encountered. I urge you all to spread the info.

So Mario, If I understand the readme, you run the game, do a search, then if no servers are found, you specify a new master server from within the game? Or is it a standalone multiplayer launcher? Ive been looking for BC multiplayer split from the campaign... or a dedicated server host outside the game.

Offline Mario

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Re: Change masterserver.txt for Multiplayer
« Reply #7 on: October 05, 2014, 11:45:12 AM »
Quote
The game servers will be as stable as the hosts computer. The master servers at 333networks.com are built for Unreal Tournament, and uses unique algorithms to conserve on bandwidth. I have tested MP a few times "across the pond" (I am based in US my co-tester based in UK) and no lag encountered. I urge you all to spread the info.

That's great then there will be no need for any backup servers or any utilities.

Quote
So Mario, If I understand the readme, you run the game, do a search, then if no servers are found, you specify a new master server from within the game? Or is it a standalone multiplayer launcher? Ive been looking for BC multiplayer split from the campaign... or a dedicated server host outside the game.

No, this is nothing like that. It's just an automated tool for what you just did, if the main server is offline the game launcher tools scans others specified servers and rewrites masterserver.txt with a new host, it then launches the game. Just figured it might be needed for this transitional period. You can't change the masterserver location from within the game as the API does not expose such an access, as well the Multiplayer API was always limited in scope for some more "advanced" requirements.

Nevertheless can you explain on what you mean to have a dedicated host outside the game?
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Offline Tethys

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Re: Change masterserver.txt for Multiplayer
« Reply #8 on: October 05, 2014, 12:00:57 PM »
Basically what I meant by hosting outside of the game would be to run the dedicated server as a process, without the need to launch the entire BC executable. I suppose something like Unreal Tournament does, where it runs in the system tray, eliminating the need to Alt+Tab out and run a second BC executable to join that same dedicated server. By the way, 333networks consists of about 6 master servers, BUT I am not sure if they are intertwined (meaning Im not sure if a player accessing one master server would see a BC server hosting on another master server)

Regards, Tethys

Offline Mario

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Re: Change masterserver.txt for Multiplayer
« Reply #9 on: October 05, 2014, 01:25:27 PM »
Quote
Basically what I meant by hosting outside of the game would be to run the dedicated server as a process, without the need to launch the entire BC executable. I suppose something like Unreal Tournament does, where it runs in the system tray, eliminating the need to Alt+Tab out and run a second BC executable to join that same dedicated server. By the way, 333networks consists of about 6 master servers, BUT I am not sure if they are intertwined (meaning Im not sure if a player accessing one master server would see a BC server hosting on another master server)
Regards, Tethys

Yeah, that could be possible in theory to do however very time consuming.

Regards,
Sov
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Offline Tethys

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Re: Change masterserver.txt for Multiplayer
« Reply #10 on: October 05, 2014, 01:33:48 PM »
No worries. Probably not worth it, I have many computers at my house a few could host a dedicated 24/7 server, however I am having trouble setting up multiple servers on the same computer, only the first seems to show. I would like for BC to have at least 2 dedicated servers, one for KM2011.10 (will always be latest version of KM if they begin development again) and the other for Vanilla BC (or another online mod, such as Retro Mod)

Offline Mario

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Re: Change masterserver.txt for Multiplayer
« Reply #11 on: October 05, 2014, 07:40:15 PM »
Quote
No worries. Probably not worth it

It's totally not worth it. Since the whole MP component would have to be emulated, it'd be easier to make a whole new game.
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Offline Tethys

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Re: Change masterserver.txt for Multiplayer
« Reply #12 on: November 11, 2014, 09:25:28 PM »
Filefront has added my file to the downloads. Enjoy :)

http://bridgecommander.filefront.com/file/Multiplayer_Fix;122273#Comments

Offline Tethys

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Re: Change masterserver.txt for Multiplayer
« Reply #13 on: June 22, 2022, 02:42:49 AM »
This thread is old, and outdated. There is a new GameSpy replacement in town... OpenSpy!

Gamespy Replacement 2022 :readme: