I have 95 ships in my files but for foundation I keep the stock ships off. I add one more ship and BC goes poof when I go quickbattle (and it doesnt matter what size of texture).
I am aiming for a Tos/TMP Era fleet.
Trying to keep the ships interesting. Each ship from each faction can have their own special arsenal and ways of attack, including special weapons for some ships. The branches are as follows: Federation, Klingon, Romulan, Gorn, Andromedan, Hydran, Orion, Lyran, and a few misc ships like Tholian and classic ships *even adding in the Promellian ships*
Most of the ships I have are of lower poly like starforce productions and wickedzombie's ships, but I added in Wiley's Excelsiors, both NX and NCC.
I might have a couple with hi-res'd textures that go above 2048, like DMAkula, TMP Constitution....TMP Miranda class USS Britain....
oh wow.
IS there a better way around this. I never had this problem before and its killing me.
Timing before this happened is limited. when I added one more ship then went Quickbattle, crashes instantaneously.
My PC is an HP p6-2143w with 8GB RAM, windows 7 64bit, AMD A6-3650APU with Radeon HD Graphics 2.60GHz.
The Mutators are standard. MVAM Infinite, Foundation, BCS:TB set, QBautostart, Submenu, NanoFX 2.0 Beta. I just kept stock ships off for a better fleet.
EDIT: Apparently its because of the dreaded BC memory leak. Honestly I wish someone would make a fix for this damn problem. If someone can find out what causes STBC to do said memory link and fix it, ALOT of problems can be solved and maybe STBC can be more thrivable.