Yes the UDK is the Unreal Dev Kit. It was just an experiment on material setup's that lead to this. Unfortunately no it is not in any way compatible with the Bridge Commander Engine , you could try to put it in there but I highly doubt it would EVER even have a chance of working in there unless you did some modifications to the games .exe file which is both illegal and against the EULA (End User License Agreement), which is obviously frowned upon.
Slight off topicness here:
I'm not the kind to talk about things illegal, but, somehow, I feel that Activision wouldn't give a flying **** about BC at this point. However, if Paramount has anything to do with the exe file, then they probably would. And the fact that its Star Trek would probably have Paramount send attack dogs. However, I have a slight feeling that none of them would give a crap if we were to start effing with the exe. There is a hiccup however: Still illegal because of the EULA.
Now, if we were to contact Activision, and ask them if they care about it, and they said no, what would happen then? Would the EULA be nullified or only parts of it modified? Or would Activision be like, "do whatever, we don't care". and if we got paramount to somehow say what would never be said in a million years: "whatever", we could finally do stuff with BC that wasn't possible before.
Hmmm, not gonna happen. XD I guess it wouldn't hurt to try and contact both Activision and Paramount. Oh, and there's the problem of having access to the engine..... Well, nevermind, this was a waste of my time and yours. XD
On topic: nice job! That's a great looking warp core!