You sound certain, which is not good news. I didnt want to ask you because I know you have little to no time or desire to work on BC scripts, but could you possibly point me toward the script that deals with checksumming the scripts, and the script that deals with client/player/ship spawing? Something tells me it should be possible to insert a call to the checksum before a client spawns on the map, but I was going to do some real world testing to see if its even possible to not break the script when trying...
Are you saying that any script in the Custom folder would automatically get loaded to multiplayer? What I am trying to do, is prevent hackers from hacking a server already hosted, not prevent a host from creating modified scripts during a game.
It was rumored to me that someone had already created such a script, but I have had no success in locating a copy of such script or scripts in my searching. How does the BC anti-cheat work exactly? You can PM me about it if you dont want to reveal the details publicly. If BotF can be successfully modded, BC should be much easier... ;)