LOL ROFL
Okay, I know how to hardpoint... It's getting the "visual" damaging in the ship's scripts to correspond with the conditions or "hit points" in the HPs. To look as damaged as their conditions are. Example, Sensor Array: 12500, but say I've been in battle for awhile and lost half it's conditions. How to keep them from looking "GONE" when they're not?
Do I lower the the damage radius of weapons, love the damaging of the weapons, or raise the numbers on the ship's script damage control. Like stock it reads 400, 900. Change those like I tried, 500, 1000. Or to what conditions are like if all my systems are 12500 change the damaging to 6250, 12500?