Author Topic: BC Modding mass ship restart  (Read 388 times)

Offline Flowrellik

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BC Modding mass ship restart
« on: June 22, 2017, 01:12:09 AM »
Ooooooooooooooooooooook so I have a bit of a problem here.
I wish to do a separate TMP era mod for BC but like the moron I am I forgot to do a spare mod set of what I want for bc. I wonder now, I know BCUT has a mod uninstaller for ships but is there an easier way to mass uninstall ships from BC?

Offline baz1701

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Re: BC Modding mass ship restart
« Reply #1 on: June 22, 2017, 03:53:20 AM »
When I wanted to get rid of ships I just browse to the scripts/ships folder and delete the PY's for ship you want to lose. The rest of the files don't matter with out the ship py files the game will ignore the ships.
Whatever knocks us back, can only make us stronger.