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Hello! Recently booted BC back up for the first time in a few years (nephew wanted to see if a Cube could fight a Star Destroyer), and I am running a clean-ish install of Km 1.0 on Windows 7 (ish because of the additional mods installed). The first few simulations went fine, until I noticed that various mods were disabled despite the mutators still being active - specifically blind fire, the distress call addition, and various others. Played around with the mutator menu and I am able to make some reappear with vigorous enabling/disabling, tho not consistent results. Reinstalled from the cd, added the mods back in from my backups, and similar process - after a few rounds, mods just start turning off/on. I've attached a console dump, and am hoping there's a way to get the game to behave itself.https://imgur.com/Nk6yEbM
That makes a distressing amount of sense, I don't suppose there's a more definitive way to narrow down which ships are corrupted?
Redid the clean install, and the console is now prompting me with "Outdated Foundation", even tho the KM checker says everything is up to date, I'm gonna check the dropbox to see if there's a more updated version of foundation, and see if I still have any issues. Thank you for your help!