I use this mod for it's consistency in ships. Using the SNS Galaxy and Akira, then the Kitbashing used on the Nebula Class makes the consistent use of the models while using ship IDs. The Hardpoints in balancing need work. But, make those how you would find more sensible to you within the confines of the program. I have tried other ships from other modders and creators, and have always come back to these. The hardpoints and models are also used in DS9fx. But the Models in DS9FX are altered in a way I have not been able to modify. But their Hardpoints for modifications are great for personal changing. Use the Supermod for the models and DS9FX for the the hardpoints.. Those that made 2048 ships look great, those who made NanoFX 2.0B, those also look great the KM great, with crashes: So, too much on the program, therefor made too many instability issues on the whole thing. Overly ambitious on a program too weak to hold it all. They should have just created a whole new game. Lower Conditions and weapon's damaging. The Biggest issue I see are from those who see their ship look far more damaged that their conditions read, so too high on expectations.