Author Topic: Developing Star Trek Defence Line (RTS game)  (Read 1932 times)

Offline u.s.s.sovereign

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Developing Star Trek Defence Line (RTS game)
« on: February 06, 2018, 03:32:19 AM »
Hello! I'm the starship specialist in the Russian Star Trek Fan Society and a team member of Star Trek: Defence Line game development project. Our project is under development for about a couple of years and we have made a lot since we started.
ST: Defence Line is a new Star Trek RTS on the Unity 3D engine (v.5). It  is a successor of Star Trek: Armada series tradition and we are trying to develop the ideas of Armada to make gameplay more realistic and interesting.

Now we're searching for a starship texture makers and 3D modellers. Your help will make the game be ready earlier.

This is an example battle for ships’ physics tests: https://drive.google.com/file/d/1unmZ-q8ZwgUS9-VhswYj0E1tDsamo16f/edit

Live Long and Prosper!






Offline King Class Scout

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #1 on: February 06, 2018, 06:04:08 PM »
you might be barking up a rather deserted tree, tovarich.  most of our modellers have retired to parenthood, and I think I'm the last remaining texturer, here.  I'm intrigued, however.
OS novel fan

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best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Morgan

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #2 on: February 07, 2018, 01:15:57 AM »
It definitely looks like some quality work, but as KCS said, most of our modelers have retired or moved onto other things.  You might try putting a post up on Reddit in one of the gaming or modding or 3D art subreddits; you might get more hits.  ModDB is another one worth trying.

Most of us who are still here have been around for well over a decade and were teenagers/early 20s when we first joined.  We're all a bit older now and occupied with jobs/families, and mostly just post to shoot the shit now-a-days or occassionally scratch a BC modding itch or provide tech support to newbies who rediscovered BC.  I'm sorry we couldn't be of more help but we wish you nothing but success with your project  :drink2:

Offline King Class Scout

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #3 on: February 07, 2018, 06:40:52 AM »

Most of us who are still here have been around for well over a decade and were teenagers/early 20s when we first joined.  We're all a bit older now and occupied with jobs/families, and mostly just post to shoot the shit now-a-days or occassionally scratch a BC modding itch or provide tech support to newbies who rediscovered BC.  I'm sorry we couldn't be of more help but we wish you nothing but success with your project  :drink2:


i'm the exception, as I picked this up at thirty-six.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline eclipse74569

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #4 on: February 08, 2018, 05:00:18 PM »
I may not be as active, but I am still modding too.  I don’t yet have the skills to do a full on Trek model but it’s in progress lol
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline u.s.s.sovereign

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #5 on: February 09, 2018, 11:52:02 AM »
It definitely looks like some quality work, but as KCS said, most of our modelers have retired or moved onto other things.  You might try putting a post up on Reddit in one of the gaming or modding or 3D art subreddits; you might get more hits.  ModDB is another one worth trying.

Most of us who are still here have been around for well over a decade and were teenagers/early 20s when we first joined.  We're all a bit older now and occupied with jobs/families, and mostly just post to shoot the shit now-a-days or occassionally scratch a BC modding itch or provide tech support to newbies who rediscovered BC.  I'm sorry we couldn't be of more help but we wish you nothing but success with your project  :drink2:


Thank you for you works for BC! Don't worry, we'll find the way to solve our difficulties. I'll post some updates from time to time if you don't mind, do you?

you might be barking up a rather deserted tree, tovarich.  most of our modellers have retired to parenthood, and I think I'm the last remaining texturer, here.  I'm intrigued, however.

We have a lot of low-poly models without textures and we need someone to solve this. Most of models are Klingon by now.

Offline Morgan

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #6 on: February 10, 2018, 03:57:20 PM »
Quote
I'll post some updates from time to time if you don't mind, do you?
You're more than welcome to do so!  Feel free to update this thread or create others in the appropriate forums here  :D

Offline u.s.s.sovereign

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #7 on: February 10, 2018, 04:20:09 PM »
You're more than welcome to do so!  Feel free to update this thread or create others in the appropriate forums here  :D

Thank you very much!

Offline King Class Scout

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #8 on: February 10, 2018, 06:57:45 PM »
We have a lot of low-poly models without textures and we need someone to solve this. Most of models are Klingon by now.

you know what, let's see how I can give you guys a hand.  I could use some name ideas, too; after all, you guys are really unrepresented in ship names and classes.  i DID give you one in my Independence class, btw.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline u.s.s.sovereign

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #9 on: February 15, 2018, 05:02:31 PM »
you know what, let's see how I can give you guys a hand.  I could use some name ideas, too; after all, you guys are really unrepresented in ship names and classes.  i DID give you one in my Independence class, btw.

We use only those names of starships that could be found on memory-beta.wikia.com. So we don't invent names. About your ship - we're looking forward looking at her. Feel free to e-mail me (u.s.s.sovereign@inbox.ru).

Offline Blackrook32

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #10 on: February 15, 2018, 05:32:04 PM »
i'm the exception, as I picked this up at thirty-six.

Hum, I picked this up at Thirty-two. Suffice it to say, you maybe chatting to the oldest active BC. :D

@ u.s.s. sovereign: I'd be glad to help, I've recently compiled some major ship packs. Naming ships; is kind of a specialty of mine. Shoot me a PM when you can.

Cheers,
BR32


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Offline eclipse74569

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #11 on: February 15, 2018, 11:41:42 PM »
How would you guys like to have your own sub forum here?
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline u.s.s.sovereign

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #12 on: February 25, 2018, 07:31:13 AM »
Hum, I picked this up at Thirty-two. Suffice it to say, you maybe chatting to the oldest active BC. :D

@ u.s.s. sovereign: I'd be glad to help, I've recently compiled some major ship packs. Naming ships; is kind of a specialty of mine. Shoot me a PM when you can.

Cheers,
BR32

Glad to hear this. Thank you!

How would you guys like to have your own sub forum here?

Sub forum - sounds good. I think when our team is bigger it will be more actual. Thanks for idea!

Offline Morgan

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #13 on: February 26, 2018, 11:46:52 AM »
Glad to have you here!  Feel free to use that forum for any development progress or anything related to your mod.  Don't hesitate to spread the word to any online communities your active in to check it out.

Offline eclipse74569

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #14 on: February 26, 2018, 12:46:08 PM »
I gotta make it public lol
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline u.s.s.sovereign

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #15 on: April 16, 2018, 09:28:43 AM »
Hello, everyone! We have been silent for a while. Here is some news:

1. All the starships' subsystems are now finished;

2. We have already showed you tractor beam. We have upgraded the effect now;

3. Assimilation and damage effect for stations is completed;

4. New stations selection effect is done. The contour is coloured with the player's colour;

5. Thanks to TUB_Husker, we have a new great model of advanced drydock. Wonderful work, TUB_Husker. Your models are great!

6. The sensors and weapons range visualization in now completed (green and red circles around selected object). Player can hang the cursor over the station or a ship to see the ranges;

7. Weapons system is completely remade. The new system let the ships have more than three phasers. Now the quantity is unlimited. The same with torpedoes;

8. The starbase is now armed and able to open the fire;

9. We have finally deleted the fog of war. Player can see only objects inside sensor range of his ships and stations. Already found enemy stations outside sensor range are shown as ghosts.

A couple of screens:






acidtwin

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #16 on: April 16, 2018, 03:48:53 PM »
Thanks for the update!  I usually lurk and thought I'd wish you good luck and let you know someone else is excited about your project :)


Offline u.s.s.sovereign

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #17 on: April 17, 2018, 03:58:49 AM »
Thanks for the update!  I usually lurk and thought I'd wish you good luck and let you know someone else is excited about your project :)

Thank you very much! We're glad to work on such project.

Offline u.s.s.sovereign

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #18 on: April 24, 2018, 06:17:33 AM »
Sovereign class in the atmosphere of a gas giant

Sovereign model by TUB_Husker

Offline u.s.s.sovereign

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Re: Developing Star Trek Defence Line (RTS game)
« Reply #19 on: August 26, 2018, 01:18:49 PM »
We haven’t written for a while. Here are things we were working on during last months:
 
1) The Attack order is now available and ships can attack even friendly targets at command.
2) The Protect order builds ships in a protective formation around the target to protect.
3) The Self-destruct sequence could be canceled now. A player has five seconds to change his mind and not to ruin the ship (the button is highlighted)
 

 
4) Now it is possible to order ships to patrol the area. There is a button in the Orders Menu or player can press Shift+Click to set waypoints. The set waypoints are visible only if the ship is selected.
5) The Stop order cancels any other commands to the ship.
6) The fleet now moves at the slowest vessel’s speed to make all ships move at the same velocity. This function is needed not to have your small ships destroyed by the defence line of enemy base while your big ships are still moving to the battlefield.
7) The ships create queue to the place where they could be repaired while the dock is already busy.
8) The Engine System is reconstructed again. Now the ships act more realistic. 
9) Cursors are replaced with new ones.
10) We have upgraded our Unity 3D to the 2018 version. Because of this upgrade, our celestial bodies were broken down and we had to replace the whole module and remake all planets, stars and other space environments.
 



 
In the meantime, we celebrate Defence Line’s birthday, as it is 3-years-and-2-days old. Here is a wallpaper as a small present to you.
 

 
By the way, thanks to Don Woligroski (Cleeve) for his permission to use his models in our project. You can see his Klingon K'vek-class vessel on the wallpaper. Akira-class is by our friend and colleague TUB_Husker.