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let's do that dammit!
At what point can we safely consider BC abandonware and do what we need to do with it to fix the engine problems?
guys, th big problem here with the rights to bridge Commander is the fact that activision may have lost the rights, but who says the programmers, CBS/Paramount, or BLIZZARD (who now OWNS activision, btw) didn't snatch them right up? heck, Bethesda and its owners might actually have them!
The biggest problem anyway is that modification without the original source code is damn difficult. It's probably easier to use an own engine and just put the existing Python scripts on it.
Seems like a lot of posts went off topic here.
As the topic on "How to update BC" is very interesting:Shall we open a new thread for that so this one stays on topic?
That's a good idea so it prevents Mark's thread from going more off topic. Topic split.
Like ScummVM, OpenRA or Red Alert++?Perhabs even pre-existing engines like UE4 or Unity could be used. "X-Wing Virtual Machine" (X-WingVM/XWVM) uses the latter.
Another longshot option to maybe consider: Contacting Lawrence Holland (the former owner of Totally Games) and seeing if he might have a way to retrieve the code? Or at least advise us on the status of the game officially?
Perhaps if Lawrence Holland is a dead end, the next step is finding the lead developer for BC.