* Star Trek: Bridge Commander aka BCFiles is back! Now on Gamefront! https://www.gamefront.com/games/bridge-commander
hmm, wait. I found the problem, and you'll need a bit of scripting knowledge to fix it.You can delete scripts/custom/autoload/mvam/nxenterprisegstudy.py and the problem won't appear, but you'll not have the mainhem effect.or, open the file, find the declaration section and change:Code: [Select]MvamShips = ["NXEnterpriseGStudy", "NXEnterpriseGStudy", ((the other ship that I don't remember, lol))] to Code: [Select]MvamShips = ["NXEnterpriseGStudy", "NXEnterpriseGStudyA", ((the other ship that I don't remember, lol))]and Code: [Select]def NXEnterpriseGStudy(pObject, pEvent) to Code: [Select]def NXEnterpriseGStudyA(pObject, pEvent)then, go to scripts/custom/ships, duplicate the NXEnterpiseGStudy.py there and rename one of them to NXEnterpiseGStudyA.pythat error is a nested reference, the plugin keeps calling itself when running and the game locks up. Using this method, you define two ships, but both will point to the same file, so you can cheat ("cheat") in the plugins and the game won't lock
MvamShips = ["NXEnterpriseGStudy", "NXEnterpriseGStudy", ((the other ship that I don't remember, lol))]
MvamShips = ["NXEnterpriseGStudy", "NXEnterpriseGStudyA", ((the other ship that I don't remember, lol))]
def NXEnterpriseGStudy(pObject, pEvent)
def NXEnterpriseGStudyA(pObject, pEvent)