Author Topic: Lagging  (Read 884 times)

Offline MrSFX

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Lagging
« on: September 02, 2018, 03:11:33 AM »
Back on my old pc which was a pentium g645, 4gigs ram and a gt 630 I had no problems running BCKM,yet on what I've built in march with GTX 1050 TI, R3 1200, 8Gigs ram it lags and is slow in performance. How to fix it

Offline Mario

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Re: Lagging
« Reply #1 on: September 05, 2018, 03:22:16 PM »
Lower graphics quality, if not already. It's an old game and having a more powerful computer doesn't mean anything really.
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aka USS Sovereign

Offline Sedaris

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Re: Lagging
« Reply #2 on: November 10, 2018, 05:09:11 PM »
Hello MrSFX, did you find a solution for the performance problem?

I have a friend with the same problem and we tried all the standard fixes for old games like:

Starting as Admin and Compatibility on WinXp Serivce Pack 3
Reinstalling the game and drivers to the newst version
Turning on the Legacy Components
Turning of antivirus program
Changing graphic settings
Using a No-CD Patch

Nothing we did brought us closer to a solution, maybe you had better luck?

Offline King Class Scout

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Re: Lagging
« Reply #3 on: November 10, 2018, 07:57:47 PM »
I just beat a bad case of lag myself.  turned out it's the old "have you tried turning it off, then on again" chestnut in my case; the comp needed restarted.
a couple suggestions
1. don't run ALL the mutators
2. reduce the size of your textures, which is the MAIN cause of hiccups

Mario is right, of course.  BC tends to choke on sizes above 1024's
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Offline Lurok91

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Re: Lagging
« Reply #4 on: November 11, 2018, 11:07:33 AM »
There was also a non-official patch/script released somewhere I think?  (BR might remember) which allowed BC to access more memory?   (a fix I think for the old memory leak issue?)

Offline JimmyB76

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Re: Lagging
« Reply #5 on: November 11, 2018, 11:39:48 AM »
Lurok - is this what you're referring to?

https://ntcore.com/?page_id=371

Offline Lurok91

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Re: Lagging
« Reply #6 on: November 11, 2018, 12:10:41 PM »
That's the one  :thumbsup:

Offline King Class Scout

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Re: Lagging
« Reply #7 on: November 11, 2018, 12:51:09 PM »
that'd actually help with a homebrew I picked up with the same kind of engine memory leak.  didn't even know that existed.  cheers, guys.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline King Class Scout

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Re: Lagging
« Reply #8 on: November 12, 2018, 05:49:01 AM »
so much for THAT.  my comp refused to OPEN the thing  :facepalm:
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Morgan

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Re: Lagging
« Reply #9 on: November 12, 2018, 11:39:58 AM »
so much for THAT.  my comp refused to OPEN the thing  :facepalm:
What kind of error did you get?

Offline JimmyB76

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Re: Lagging
« Reply #10 on: November 12, 2018, 08:17:40 PM »
Works OK on my end with BC and others, I've had it for years...

Offline King Class Scout

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Re: Lagging
« Reply #11 on: November 13, 2018, 05:52:14 AM »
it does the exact same thing that flash movies I've been saving over the years does.  tries to open itself in an open dialogue, then just goes "couldn't run executable"
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet