Author Topic: Widescreen Resolutions for a non-KM install  (Read 2591 times)

Offline Haxxor1337

  • Posts: 83
  • Cookies: 11
    • .~*BC - Galaxy*~.
Widescreen Resolutions for a non-KM install
« Reply #20 on: August 30, 2020, 06:49:10 PM »
Interestingly, I can run stock BC 1.1 at 1280x720 fullscreen, no prob. All I have to do is edit the config file.

This is the same aspect ratio as my (2560x1440) display, at 16:9, but it does look a bit blocky. Should have no distortion, though I've yet to verify. Given original game was made only with 4:3 AR in mind I'd be shocked if it did in fact display trouble-free at even 1280x720.
 
I'll have to try that with the BC Remastered mod.

update: yeah, no free lunch.  The lower-right displays are a bit messed up - ship diagrams are a little displaced offscreen.
:hi:

Can u post a Screenshot :) ???

Offline AdmiralChocolate

  • Posts: 13
  • Cookies: 0
Widescreen Resolutions for a non-KM install
« Reply #21 on: August 31, 2020, 07:18:10 PM »


There you go.

To be clear, this is from running BC 1.1 fullscreen, unmodified other than 1280x720 not being one of the normal resolution choices (had to edit options.cfg file).

I can only run fullscreen.  If I run in a window, I have no mouse cursor, so it's hard to use the menus and impossible to manually target weapons in-game.

Offline Haxxor1337

  • Posts: 83
  • Cookies: 11
    • .~*BC - Galaxy*~.
Widescreen Resolutions for a non-KM install
« Reply #22 on: September 02, 2020, 02:23:46 AM »
I wasn't trying that, I was trying to just get 1920x1080.  No dice - D3D render error.

Your Remastered mod does at least get the game running in a 1920x1080 window, but as I stated in the other thread, mouse doesn't work.

FWIW, when I've tried Kobiyashi Maru mod, similar problems.  If I try to run fullscreen above 800x600 rez, I get a zoomed-in-upper-left-corner effect; mouse doesn't work at all (no cursor visible, completely out of control if I try moving camera/looking around on bridge).

To clarify: the only time the mouse works normally is if I run stock, patched BC fullscreen @ 800x600 or 640x480.  But, it looks terrible of course.

 :hi:
Use this config for ur Remastered mod and....

what is ur Resolution in Windows settings?

Offline AdmiralChocolate

  • Posts: 13
  • Cookies: 0
Widescreen Resolutions for a non-KM install
« Reply #23 on: September 02, 2020, 07:21:17 PM »
Nope, doesn't work.  Still no mouse, so I can't play the game.

Tried it in fullscreen just for fun.  Same result.

You're asking my Windows desktop resolution?  I have 3 monitors, one 2560x1440, the other 1920x1080, the last an HDTV (1920x1080 also).

Offline Haxxor1337

  • Posts: 83
  • Cookies: 11
    • .~*BC - Galaxy*~.
Re: Widescreen Resolutions for a non-KM install
« Reply #24 on: September 03, 2020, 01:50:16 AM »
 :hi:

HDTV?
Ok, my friend have the same Problems because he play on a TV with a resolution more then HD.
He can play BC on 800x600, 1024x800 and the highest is 1400x900.
We test it and the Problem we found out was the low Hz of TV.

"Test"
1. Unplug the cables from all Montior/TV
2. Use only 1 "Monitor" (Full HD)
3. Set your Resolution in Windows to 1920x1080
4. Start BC and set Windowed Mode ON
5. Test the Stock Resolutions
640x480
800x600
1024x768
1280x1024

Make report about errors

6. Same step like 5. but in Fullscreen Mode

Which Graphiccard do u use?
ATI or GeForce and is your Driver up to date

Offline AdmiralChocolate

  • Posts: 13
  • Cookies: 0
Re: Widescreen Resolutions for a non-KM install
« Reply #25 on: September 04, 2020, 09:52:14 AM »
No, I'm not trying to play on the HDTV.  I usually keep it turned off.  Still, it's part of my setup.

The 2560x1440 display is my main one, so I prefer to use it to play games.

Nvidia card (GTX 970), 452.06 driver (latest one).

Offline AdmiralChocolate

  • Posts: 13
  • Cookies: 0
Re: Widescreen Resolutions for a non-KM install
« Reply #26 on: September 04, 2020, 10:03:08 AM »
Nope, no dice.

If I disconnect the other 2 monitors (only using the 2560x1440 native one that's in front of me), same result.

No mouse pointer, so I can't play the game.

Also, the game locks up if I try to do anything (start a quick battle, adjust settings, etc.).

Same deal, fullscreen or windowed mode.

Even if my Windows desktop is 1920x1080, and the game is supposed to be running at 1920x1080, the game window looks zoomed in to the upper left, so the right and bottom-most menu items are cut off.

Offline Haxxor1337

  • Posts: 83
  • Cookies: 11
    • .~*BC - Galaxy*~.
Re: Widescreen Resolutions for a non-KM install
« Reply #27 on: September 05, 2020, 03:26:26 AM »
Nope, no dice.

If I disconnect the other 2 monitors (only using the 2560x1440 native one that's in front of me), same result.

No mouse pointer, so I can't play the game.

Also, the game locks up if I try to do anything (start a quick battle, adjust settings, etc.).

Same deal, fullscreen or windowed mode.

Even if my Windows desktop is 1920x1080, and the game is supposed to be running at 1920x1080, the game window looks zoomed in to the upper left, so the right and bottom-most menu items are cut off.

Im sorry but i think this is a Nvidia problem.
Anyone a idea?

Offline Mario

  • Senior Software Developer
  • Administrator
  • Posts: 2186
  • Cookies: 1706
  • Life is life
Re: Widescreen Resolutions for a non-KM install
« Reply #28 on: September 07, 2020, 09:40:27 AM »
Try running the game via DXWnd.
Acta, non verba.
aka USS Sovereign

Offline yochenhsieh

  • Posts: 46
  • Cookies: 2
    • SFC3: Rebalance Expansion
Re: Widescreen Resolutions for a non-KM install
« Reply #29 on: September 09, 2020, 09:19:24 AM »
Is there solution to fix aspect ratio of bridge view?

All these seems for space view only, but bridge view is stretched. I mostly play in bridge view....

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Re: Widescreen Resolutions for a non-KM install
« Reply #30 on: September 09, 2020, 01:57:31 PM »
Is there solution to fix aspect ratio of bridge view?

All these seems for space view only, but bridge view is stretched. I mostly play in bridge view....

To my knowledge, no. But thinking about it, it should be possible.

The viewscreen on all bridges is a separate model form the actual bridge set itself. Somehow that model must have scripting which determines the aspect ratio of what is being shown on it.

Looking through the scripts right now. Haven't found it yet.

Offline AdmiralChocolate

  • Posts: 13
  • Cookies: 0
Re: Widescreen Resolutions for a non-KM install
« Reply #31 on: September 09, 2020, 07:18:08 PM »
DXWnd did not work.

I used the profile for Bridge Commander, but same problems.

Are there special settings I need to use?

Offline yochenhsieh

  • Posts: 46
  • Cookies: 2
    • SFC3: Rebalance Expansion
Re: Widescreen Resolutions for a non-KM install
« Reply #32 on: September 09, 2020, 07:58:42 PM »
To my knowledge, no. But thinking about it, it should be possible.

The viewscreen on all bridges is a separate model form the actual bridge set itself. Somehow that model must have scripting which determines the aspect ratio of what is being shown on it.

Looking through the scripts right now. Haven't found it yet.
Thank you. I, too, can't find the solution yet. I choose to play in 1280x768 so that the bridge aspect isn't stretched too much and looks better for me.

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Re: Widescreen Resolutions for a non-KM install
« Reply #33 on: September 10, 2020, 01:39:28 AM »
Thank you. I, too, can't find the solution yet. I choose to play in 1280x768 so that the bridge aspect isn't stretched too much and looks better for me.

Out of curiosity, why do you chose to play in the bridge view? I've always found it very boring, sitting there giving orders as opposed to maneuvering the ship and firing weapons myself.
That and Felix's AI typically gets the ship blown up far to easily for my liking...

Offline Mario

  • Senior Software Developer
  • Administrator
  • Posts: 2186
  • Cookies: 1706
  • Life is life
Re: Widescreen Resolutions for a non-KM install
« Reply #34 on: September 22, 2020, 01:31:10 PM »
DXWnd did not work.

I used the profile for Bridge Commander, but same problems.

Are there special settings I need to use?

I posted my settings here: http://www.bc-central.net/forums/index.php/topic,10699.msg221583.html#msg221583

As well disable full screen optimizations for stbc.exe.

Out of curiosity, why do you chose to play in the bridge view? I've always found it very boring, sitting there giving orders as opposed to maneuvering the ship and firing weapons myself.
That and Felix's AI typically gets the ship blown up far to easily for my liking...

Maybe about wanting to feel like a real captain giving orders only?
Acta, non verba.
aka USS Sovereign