I'm uploading a new version. This new version should be available in about 1 hour. I've added a new feature to loadspacehelper. This feature automatically calculates the energy you need based on the strength of the drive, sensors, shields, and weapons, and adjusts the power supply to that value. The values of the warp core from the hardpoints are not taken into account.
In addition, the correct values are now taken from the projectile data for the pulse weapons. It is true that in the hardpoints of the pulse weapons each entries for MaxDamage, DamageRadiusFactor and MaxDamageDistance are available. This is because the objects are descended from the same class as the phaser banks. These values are not considered at all in the game. One can enter here a MaxDamage of 100,000 and the Disruptor or Pulsephaser nevertheless would cause only so much damage as in the Pulse projectile defined.
However, the values SetMaxCharge, SetMinFiringCharge, SetNormalDischargeRate and SetRechargeRate are considered correctly.
For the next version, I am considering whether to use the pulse weapons as dummy projectiles and automatically transfer the values from the hardpoints to the projectile objects.