I'm trying to add photons and Quantum Torpedoes to the Post dominion war Excelsior class however for some reason it does not reflect in game; it shows the photons, but won't load the Quantums. see below:
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Torpedoes = App.TorpedoSystemProperty_Create("Torpedoes")
Torpedoes.SetMaxCondition(1000.000000)
Torpedoes.SetCritical(0)
Torpedoes.SetTargetable(0)
Torpedoes.SetPrimary(1)
Torpedoes.SetPosition(-0.028722, 0.525702, -0.178949)
Torpedoes.SetPosition2D(82.000000, 64.000000)
Torpedoes.SetRepairComplexity(2.000000)
Torpedoes.SetDisabledPercentage(0.750000)
Torpedoes.SetRadius(0.100000)
Torpedoes.SetNormalPowerPerSecond(350.000000)
Torpedoes.SetWeaponSystemType(Torpedoes.WST_TORPEDO)
Torpedoes.SetSingleFire(0)
Torpedoes.SetAimedWeapon(1)
kFiringChainString = App.TGString()
kFiringChainString.SetString("0;Single;12;Dual")
Torpedoes.SetFiringChainString(kFiringChainString)
Torpedoes.SetMaxTorpedoes(1, 175)
Torpedoes.SetTorpedoScript(1, "Tactical.Projectiles.VoyPhoton")
Torpedoes.SetMaxTorpedoes(2, 75)
Torpedoes.SetTorpedoScript(0, "Tactical.Projectiles.Quantum")
Torpedoes.SetNumAmmoTypes(2)
App.g_kModelPropertyManager.RegisterLocalTemplate(Torpedoes)
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any assistance is greatly appreciated. someone told me how to do this before but I forgot LOL.