Alright, thank you.
The game just runs sooo smoothly and well so far that it would be pretty nice to have the quick battle mode of KM in it.
Or have the Phaser targeting system like in KM, where you use all your banks at once if theyre in range ^^
Nano FX would be nice as well etc...is there a list which mods are so far compatible? Would be neat to know :3
There is no list of mods that are compatible with this mod, so that experimentation would be up to you. All I can say for sure is that many of the mods you've described require "Full Foundation" instead of the "Basic Foundation" version installed in BC Remastered. Full Foundation corrupts single player unless massive tweaking is made to many of the game scripts, so I left it out to ensure stability.
Also..since im planning to play through the story normally, then maybe see what mods could work.
Is there a way to report bugs? Or should I just post them here should I find some, since i already found a few already, like the Hitbox of starbase 12 is too far out, makes it unable to manually dock nor fly close to the starbase without bumping into an invisible wall.
And many space textures are blurry or very zoomed in. Registry/Ship Names of Dauntless and San fransisco are both of the Enterprise D
Annddd..the bridge screen shows everything stretched.
Feel free to post here any bugs that are related to a clean install of this mod. I want to narrow down problems with the mod but when bugs are posted after other tweaks have been made, it becomes impossible to determine if this is an issue related to my mod or the other changes that have been implemented on top of it.
As for the issues you've mentioned:
What blurry space textures are you referring to? If it's the backgrounds in locations like The Badlands, The Briar Patch, or The Bassen Rift, this cannot be avoided because the game cannot support larger texture backgrounds without becoming highly unstable due to RAM usage.
The registry of the Dauntless and San Francisco are known issues. The creator of the Galaxy Class model (Wiley) never made registries for those ships and I don't have the photoshop skills required to create new ones. If such registries exist for Wiley's Galaxy Class (as well as the rest of the ships in the mod) I will certainly add them.
The bridge screen being stretched is a result of forcing the game to run Widescreen and cannot be avoided (as far as I know).
The hitbox of the Federation Starbase.... Well, that is a more interesting problem...
Before replying to your posts I spent several hours testing this problem since it never used to be an issue back in older versions of my mod. I'm not entirely sure why its cropped up, but you are 100% correct. The collision mesh around the starbase does not line up with the physical model. Ships near the door will collide with an invisible wall about 200-300m away from the actual door frame.
I'm going to work on this more today and hopefully arrive at a solution, but so far I have not had any luck.