Necroing my own thread, but this glitch is driving me crazy.... I cannot figure it out.
Even installing a fresh copy of TU's Starbase as a completely separate scripted base from the starbase that was already in my mod, there is still the collision issue. It's in single player missions AND in Quick Battle. Any ship, even a tiny shuttle, flying through the giant open door collides with an invisible wall.
There has to be some script somewhere in the game's installation that has lead to this problem. But what could it be???
EDIT:
SOLVED THE PROBLEM!
If "Internal Damage Res" in the ship's script file is set to anything other than 0 for large objects like the starbase, you will get these bizarre collision issues.
pLODModel.AddLOD(pStats["FilenameHigh"], 10, 15000.0, 150.0, 0.0, 200, 2000, "_glow", None, "_spec")
(4th number in the above code)
Changing these vales for all bases back to the stock vales of 0 solves the problem. The only side effect seems to be visible hull damage on bases now looks worse, but that's a small price to pay for solving this really annoying glitch.