I've created in Photoshop a new clouds texture for planets in BC. Problem is, the way they''re mapped in-game are in segmented sections that I believe are 256x256. My new clouds texture is 1024x512.
Does anyone know what the name of the NanoFX HP is that controls the size/movement of those cloud mappings? I've never worked on that HP before and would like to tweak it so I can re-size those segments to the new proportions.
Thanks in advance.