you need first to position your phaser in an XYZ position (say, the fore part)
so, let's assume it is 2,0,0 (X,Y,Z)
then, you need to orient it.
in the 3x3 text box matrix you have on the left part of the property window you need to enter the XYZ value for each XYZ vector (yeah, is confussing, I know) let's stay with:
Up: 0,0,1
Forward: 0,1,0
Right: 1,0,0
once you have it facing towards wherever you want (this one is facing straight forward), enter the firing arc value. they are set from the lowest value to the highest value, so for a 90?-wide 90?-high firing cone, they should be:
Horizontal:
Start: -45
End: 45
Vertical:
Start: -45
End: 45
if you ever need to re-orient the phaser, don't touch the firing arc. re-define the XYZ vectors instead. the firing arc will follow the forward vector orientation
think of it as a flashlight. the light points forward and projects a cone. the closer to a wall, the smaller the circle.
if you turn the light in any direction, the circle follows the flashlight orientation in either roll, pitch or yaw