Author Topic: A test for you all  (Read 6608 times)

Offline Mark

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A test for you all
« on: August 05, 2006, 11:24:08 AM »
ok guys, I want to test out a high polygon bridge on as many pcs as possible to see what kind of level we can push this to.

I have modified the enterprise A bridge by adding a load of high poly sovereign chairs to it... the bridge is now just under 14k.

You will need the enterprise A 1.5 bridge installed, and dont worry about backing things up as this includes all you need.

I want ALL levels of pcs to be tried please, so please dont think that if you dont have a geforce 6800 or better theres no point... because we just dont know if thats the case or not.

Code: [Select]
TEST: This is a test to see how various PCs will cope with a high polygon bridge in game.

REQUIRES: Enterprise A Bridge v1.5

DESCRIPTION: This works by adding some high polygon chairs from ef2 onto the enterprise A bridge, the new bridge is 13,000 polies which is about twice the average bridge polycount.

CREDITS: TiM for his great quality chairs.

ANY PROBLEMS: Please leave a post at BCC telling us how the game ran with this installed.

INSTALLING: copy the contents of the Install Folder into you bc base directory.

UNINSTALLING: copy the contents of the Uninstall Folder into you bc base directory.


Update: Tests complete, thanks to everyone that took part

Offline JimmyB76

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« Reply #1 on: August 05, 2006, 01:46:08 PM »
it runs smoothly for me :)
these are my specs:
2.5 GHZ, 1 gig ram, GeforceFX 5500 256mb DDR
(kinda crappy i know lol  but it runs smoothly on those specs anyway...)

Offline Mark

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« Reply #2 on: August 05, 2006, 03:43:03 PM »
6 downloads 1 feedback, go figure :P

Offline MickJo

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« Reply #3 on: August 05, 2006, 04:15:43 PM »
works ok for me, a bit more lag but not much.

Specs:
-2.8 GHz
-512 RAM
-Radeon 9200 128mb Video Card

(Yes i know, i got ripped off left, right and centre...)

What are you gonna pull out of your hat this time Mark?.

Dante

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« Reply #4 on: August 05, 2006, 04:26:34 PM »
Frame rate is not affected.
Pentium 4 2.99 GHz, 1Gb RAM, Radeon 9800 Pro 128 mb

Offline MickJo

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« Reply #5 on: August 05, 2006, 04:28:04 PM »
Higher Poly bridges all the way!...

Offline 1701-E

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« Reply #6 on: August 05, 2006, 04:30:12 PM »
No framerate differences on my end with my crappy PC.

1.7 GHz Pentium 4
512MB RAM
ATI Radeon 7000 64MB Vid Card >_> (don't judge me)

Offline Mark

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« Reply #7 on: August 05, 2006, 05:08:05 PM »
right ill try adding another 10 seats, should push the count to 20k, id expect some lag then...

id consider a radeon7000 low end really so im going to keep pushing till we get serious slow down

Quote from: MickJo
What are you gonna pull out of your hat this time Mark?.


im trying to discern 2 things really... firstly how the game might be affected by higher poly characters.. secondly how far we can push the bridge limit up to.. tbh anything above 12k should be enough. If the 20k test seems ok then i will try to get those ef2 characters in game, maybe with a recommended system spec.

Offline Adonis

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« Reply #8 on: August 05, 2006, 05:27:15 PM »
Ok, I tested it too, no noticable lag, minus that it took some 15secs to switch from tac to bridge view.

Specs: AthlonXP 1.7+, gig of DDRAM, GF4MX440
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Pegasus

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« Reply #9 on: August 05, 2006, 06:26:38 PM »
Quote from: JimmyB76
it runs smoothly for me :)
these are my specs:
2.5 GHZ, 1 gig ram, GeforceFX 5500 256mb DDR
(kinda crappy i know lol  but it runs smoothly on those specs anyway...)


And you say you've got a crappy machine?

Offline MickJo

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« Reply #10 on: August 05, 2006, 06:49:21 PM »
If its possible to knock the polycount up to 20k, will you make any changes to released or wip bridges?...

Offline Ryles

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« Reply #11 on: August 05, 2006, 07:03:20 PM »
No changes. Works fine infact, and, I love those chairs...

2.0 GHZ, 4 GB Ram (2.75 Recognised because windows hates me), ATI X850 256MB

Offline LJ

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« Reply #12 on: August 05, 2006, 08:33:28 PM »
As bridges are not physics objects in the game engine and there is no proximity trigger active on the bridge set it makes sense that you could push the polies abit more for bridge models than you could for ships.

I thought it was the large textures that caused the greater lag as opposed to polies anyway?

Offline Rat Boy

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« Reply #13 on: August 05, 2006, 09:48:50 PM »
Radeon 9000
3.20 Ghz Pentium 4
512 MB RAM


No faster or slower than the regular Ent-A v2.  I agree that the limiting factor is the size of the textures used.  The difference between the Normal Textures of the Nemesis bridge vs. the High Textures is staggering.  Mind if I ask if using the RPG-X seats implies that there's going to be an improved version of an existing bridge model?
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Offline 1701-E

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« Reply #14 on: August 05, 2006, 09:50:49 PM »
Quote from: LJ
As bridges are not physics objects in the game engine and there is no proximity trigger active on the bridge set it makes sense that you could push the polies abit more for bridge models than you could for ships.

I thought it was the large textures that caused the greater lag as opposed to polies anyway?


Yeah textures do make or break the games performance even with my more or less low end video card, I can have ton's of high poly ships just with some slightly reduced texture sizes and have it run perfectly.

Offline Mark

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« Reply #15 on: August 06, 2006, 06:01:38 AM »
Quote from: MickJo
If its possible to knock the polycount up to 20k, will you make any changes to released or wip bridges?...


No, not yet at least, the main reason I'm doing this is for future bridges and also for crew models.

Offline Mark

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« Reply #16 on: August 06, 2006, 07:17:25 AM »
ok, download updated, please try again guys :)

Dante

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« Reply #17 on: August 06, 2006, 07:47:14 AM »
Small amount of lag with the 20,000, but it is still playable.
2.99GHz, 1Gb RAM, Radeon 9800 pro 128mb.

Offline Legacy

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« Reply #18 on: August 06, 2006, 08:57:08 AM »
Quote from: Dante
Small amount of lag with the 20,000, but it is still playable.
2.99GHz, 1Gb RAM, Radeon 9800 pro 128mb.



That sounds like 20k is hitting high, them.

Well Mark, i can't try it as i'm out of bc in my HDD, but i used EF2 characters (Borg) as a full replacement before with no lags, even with the old FX5200 128mb Card

Offline Mark

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« Reply #19 on: August 06, 2006, 09:22:45 AM »
a 9800 is more then two years old so im not suprised, although im really trying 23000 to see whether we could go for high poly bridges AND characters