Author Topic: WIP: Oberth Class Bridge Re-texture (Awaiting Release! Check page 4 for screens)  (Read 13581 times)

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: 85% main MSD)
« Reply #40 on: May 03, 2007, 10:22:50 AM »
Sounds good to me.

I'm now about to test to see if I can get this thing as a separate install. I think I have it worked out.

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: 85% main MSD)
« Reply #41 on: May 03, 2007, 10:39:35 AM »


Qa'Plaa!

Ok, I will start working on cleaning up the edges until I have the MSD and labels done. At least now, I know how to make this thing work ingame.

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: 90% NEW MSD!)
« Reply #42 on: May 03, 2007, 12:19:54 PM »

Offline Legacy

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Re: WIP: Oberth Class Bridge Re-texture (Progress: 90% NEW MSD!)
« Reply #43 on: May 03, 2007, 12:32:47 PM »
Looks waaaay better at the bridge section, but i would remove the nacelles stuff to add the nacelle cutaway too.
As for the border stuff, i like this last one posted.

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: 90% NEW MSD!)
« Reply #44 on: May 03, 2007, 12:45:16 PM »
Where could I find a cutaway view of the nacelles? The Jackill image does not cutaway that section. I mean, all that would be in there is a catwalk and the plasma injectors, so I'll take a crack.

Coming in about 5 minutes! The new dedication plaque. Complete with Okudagram!

EDIT: Cutaway of warp nacelle complete. Working on saucer interior detail now.



Since it is kind of small, the inscription reads "Now sit right back and enjoy a tale, a tale of a fateful trip..." Yes, I stole it from the U.S.S. Lantree, but meh :P.

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: MSD RC1)
« Reply #45 on: May 03, 2007, 01:35:46 PM »
Here we go. Any comments?


Offline Mark

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Re: WIP: Oberth Class Bridge Re-texture (Progress: MSD RC1)
« Reply #46 on: May 03, 2007, 02:00:19 PM »
looks good, but thats not a "new" plaque, thats my plaque that you have stuck a new name on :P

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: MSD RC1)
« Reply #47 on: May 03, 2007, 02:38:28 PM »
Makes sense, since it's also your bridge models, the majority of your textures and all.

If you ever do let me release this, I'll have BCFiles put your name in BIG LETTERS :P.

Screwing around with bridge textures now. I'm probably going to let Bsilver play around with that more, but I like the carpet I have so far :P.

Offline locky

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Re: WIP: Oberth Class Bridge Re-texture (Progress: MSD RC1)
« Reply #48 on: May 03, 2007, 02:43:53 PM »
My previous link is working now

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: MSD RC1)
« Reply #49 on: May 03, 2007, 03:21:08 PM »
Ok, early shot of the bridge.

Don't worry, I will be making the blue part of the carpet grey or light tan.



Question to Mark or if anyone else knows: What texture in the Nebula set controls the consoles? I am planning on making them wood grain :P.

Chime in with suggestions, please!

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: MSD RC1)
« Reply #50 on: May 03, 2007, 04:46:36 PM »
I'm liking the wood so far. That is one classy Captain's chair. Now, to get the wood panelling on the Ops/Tactical and back wall.



The panelling on the helm/nav consoles turned out good, though.


Offline Darran

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #51 on: May 03, 2007, 06:21:11 PM »
Mind if i steal some thunder, im having a go at a more late tmp look, its early stages, still alot to flesh out


Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #52 on: May 03, 2007, 06:35:52 PM »
Fine by me, more variety!

We might just end up releasing two bridges instead of one!

Working in a few more retextures. Unfortunately I can not woodpanel the Mission Ops and Tactical consoles as their textures are only 6 pixels long. It looks horrible with wood textures.

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #53 on: May 03, 2007, 06:59:58 PM »
Ok, I'm stumped on the texturing. I think I'll hand it off to Bsilver now. :P

B: I'd like it to have that casual look. This is like the corvette of space travel. Considering Admiral Pressman's ego, this baby would be dressed up. Maybe replace the red on the railing with wood, try to get more wood panelling all over. Maybe a more cozy wall texture. Thankees! :)




http://files.filefront.com//;7422693;/

Not a fully ready release. This is just for texturing. If I catch this file anywhere heads will roll.

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #54 on: May 03, 2007, 09:37:52 PM »
i'd be happy to take it from here.  do me a favor man, zip up the complete folder for the textures into a compressed RAR or ZIP file and email them to me.  bsilver@brandeis.edu  i'm actually in the middle of finals now, but i might have some time.  next friday i'll be done for the semester and i'll be ready to start this baby. 

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #55 on: May 03, 2007, 10:42:45 PM »
The ZIP is in my previous post, under the photo.

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #56 on: May 03, 2007, 10:46:03 PM »
Email sent. All I ask is that the chairs stay that dark color. You can replace the wood texture with one of your own. The PADD panels next to the doors can be fixed by reducing the wooden portion to the area around the panel, and the rest matching the walls.

Offline cpthooker

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Re: Request (not specific to 3rd Era) for a re-texture (very simple)
« Reply #57 on: May 04, 2007, 01:16:14 AM »
But they really are the only bridge modding group left. Alot of people that were bridge modders have moved onto other games. Except for Mantis, but he hasnt updated his bridge in a while.

On a retexturing help, Im trying to find a good high res of an oberth MSD, to help you out with the retexture.

Well thats because I am with 3rdera and frontier productions so I am focusing my efforts on the other bridges at the moment :P

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Offline Blackrook32

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #58 on: May 04, 2007, 12:22:08 PM »
Your retexture works really looks nice. I don't know if you have the old "Starship Creator: Warp II" game. But, it does have the materials your looking for. An Oberth Cutaway, and interior objects like rooms, transporters, shuttlebays, delectors dish, warp coils, computer cores and such.

Here is something you won't see everyday. To give you an example of using Starship Creator: Warp II elements. This is a Norway Class cutaway by c2x. -BR32


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bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #59 on: May 04, 2007, 12:50:48 PM »
well...i'm on the job Bari...as i told you i'm in finals right now..until next friday..then i'll really get moving on this.