I'm curious...When the storyline was created for BC, was the story written like a screenplay for a movie? or is there a specific way just for the developement of a game? (Derr, I guess not since you have to include 2 posibilities for each decision made in the game, I would assume.)
My brother is going to college for screenplay writing and I was wondering if it is similar. (I am trying to include my brother in my production.)
I suppose I should check out your live video page for the making of bc video...
Well, it depends on the project. Obviously on DS9 we wrote in Final Draft. When Dorothy and I did BC we wrote in Final Draft...then exported it to Word so others could make notes in other colors and we could track changes on the variations on the script.
Writing for Tactical Assault was completely different. Much like writing for comics in that we had limited space per line delivered on screen, and of course no one wants to sit there and read for too long when you don't have VO...so that was a consideration as well. We would start with an outline in Final Draft...then paste the dialogue into an Excel file. At that point we would have to make further alterations if the lines were too long per cell.
When we did Legacy...we wrote primarily in Final Draft...then exported it to word or a PDF and let the team look at the material that way.
With the branching endings and such on BC...we did alternate script pages for those...and Final Draft has a nice feature to let you lay out scenes that overlay with virtual 3x5 cards to organize your scenes. Hope that answers your question.