great. finally someone we can blame! (j/k
)
ok, the program is usefull when it comes to make quick changes in a file when you know what's wrong. it lacks the power of a real 3D editor, but it tows you out of the way in an emergency.
I noticed that it opens and saves .nifs correctly, but when i import a .3ds and try to save it as .nif, it doesn't save anything.....
the resulting .nif has the size it should have and opens correctly in niftools, but not in MPE (the property editor we use for the in-game configuration of it), nor in BC. MPE doesn't show the model window, and BC just crashes to desktop.
one thing I find VERY handy is the fact that it allows you to "walk" around a model, very usefull when you edit bridges. and the ability to export bridges (one of the most dificult things with Milkshape and 3DS 3.1) to 3D studio.
it's still growing up, but with a bit of work it will really come in handy for the whole comunity, so keep up the good work.