Author Topic: battle animation  (Read 11482 times)

Offline Nighthawk

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battle animation
« on: June 13, 2007, 05:37:10 PM »
what kind of shockwave would fit more on a ship explosion?
sphere or ring?


Offline MLeo

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Re: battle animation
« Reply #1 on: June 13, 2007, 06:03:00 PM »
Plumes/sphere.

Some parts of the ships hull will breach/break faster than others. So the pressure seaks the path of least resistance resulting in a plume.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline RCgothic

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Re: battle animation
« Reply #2 on: June 13, 2007, 06:52:34 PM »
I'm not even sure if a ring blast is possible in space. You'd get a ring if a sphere with a weak equator exploded and failed along the hemisphere, I think, but not in any other case.

The Ring portion of explosions is derived from the ground shock of an explosion I think, where the shockwave stirs up dust at ground level and looks like an expanding ring.

Weasel

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Re: battle animation
« Reply #3 on: June 13, 2007, 08:21:03 PM »
If I'm not mistaken, the "ground shockwave/ring effect is actually a sphere. The effect is visible as the sphere expands along the ground from the epicenter. 

Offline RCgothic

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Re: battle animation
« Reply #4 on: June 13, 2007, 08:25:13 PM »
That's what I meant. Thanks for clarifying.

Offline ACES_HIGH

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Re: battle animation
« Reply #5 on: June 14, 2007, 03:05:28 AM »
yes in zero gravity, the blast would expand out in all directions with equal force, thus resulting in a sphere

here is an example from ST: II

in order to simulate this effect in movies, the explosion is filmed from below

Offline Nighthawk

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Re: battle animation
« Reply #6 on: June 14, 2007, 02:17:16 PM »
thanks. I'm on the go of building the effect.

any ideas on how to apply a shaking to the camera in Max? I tried using a noise controller but I don't get it right.
is it possible to keyframe where and when the noise will affect the movement and make the shaking?


Gdluque

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Re: battle animation
« Reply #7 on: July 01, 2007, 11:53:26 PM »
thanks. I'm on the go of building the effect.

any ideas on how to apply a shaking to the camera in Max? I tried using a noise controller but I don't get it right.
is it possible to keyframe where and when the noise will affect the movement and make the shaking?



I always thought that could bu great to add some shaking to BC cameras, not only the bridges...

Offline Nighthawk

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Re: battle animation
« Reply #8 on: July 04, 2007, 12:22:30 AM »
small approach......

slowly, things are starting to have shape.
http://www.sendspace.com/file/ly8603

Gdluque

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Re: battle animation
« Reply #9 on: July 04, 2007, 12:51:46 AM »
small approach......

slowly, things are starting to have shape.
http://www.sendspace.com/file/ly8603

Looking good! Keep it up!

Offline ACES_HIGH

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Re: battle animation
« Reply #10 on: July 04, 2007, 01:19:47 AM »
nice, but why is it a .bik?

Offline Nighthawk

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Re: battle animation
« Reply #11 on: July 04, 2007, 10:02:12 AM »
.avi, as it came out of Max: 246MB  :(
.avi, after compression: 135MB  :D
.bik, after compression: 4MB  :shock:

Offline cordanilus

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Re: battle animation
« Reply #12 on: July 04, 2007, 09:05:03 PM »
Neat, awesome job there Nighthawk.

Offline Nighthawk

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Re: battle animation
« Reply #13 on: July 06, 2007, 10:41:32 PM »
tnx all.

just had time to make a little preview: Defiant's evasive action
you'll notice a single shot from the cruiser; actually, behind the Defiant, there's supposed to be two bugships chasing it.

http://www.sendspace.com/file/znie5v

RhVaurek

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Re: battle animation
« Reply #14 on: July 07, 2007, 03:10:54 PM »
 Looks good on all fronts, what program do you use to view the Bik?

Gdluque

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Re: battle animation
« Reply #15 on: July 07, 2007, 03:19:10 PM »
tnx all.

just had time to make a little preview: Defiant's evasive action
you'll notice a single shot from the cruiser; actually, behind the Defiant, there's supposed to be two bugships chasing it.

http://www.sendspace.com/file/znie5v

I think you MUST make a new intro for BC whit this technique... Looking great


Looks good on all fronts, what program do you use to view the Bik?

RAD TOOLS

Offline Nighthawk

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Re: battle animation
« Reply #16 on: July 07, 2007, 06:12:43 PM »
I think you MUST make a new intro for BC whit this technique... Looking great
tnx.
actually, this will be an intro. but not in a near future.

Looks good on all fronts, what program do you use to view the Bik?
http://www.radgametools.com/bnkmain.htm

or BC itself, for that matter ;D

RhVaurek

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Re: battle animation
« Reply #17 on: July 08, 2007, 08:17:14 AM »
 Thanks, oh yeh I prefer the Sphere style explosion myself too, more accurate and also just looks really so much better.

Offline Nighthawk

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Re: battle animation
« Reply #18 on: July 10, 2007, 01:55:18 PM »
better to put more time on this, if I want it to be my Uni tesis for a 3D 3rd-grade course

updates this far
..sort of... storyboard....

Offline Bones

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Re: battle animation
« Reply #19 on: July 10, 2007, 03:04:01 PM »
WoW these are nice