Author Topic: Anyone know what ship this will be?  (Read 1316 times)

Offline BES

  • Posts: 182
  • Cookies: 5
Anyone know what ship this will be?
« on: June 29, 2007, 02:28:00 AM »
As the title says, I want you guys to guess what this ship will be.


Offline DJ Curtis

  • Ship Builder
  • Posts: 1964
  • Cookies: 1410
  • I make ships.
Re: Anyone know what ship this will be?
« Reply #1 on: June 29, 2007, 03:01:37 AM »
Daedelus.  Question...  Did you make this by extruding splines?

Offline blaXXer

  • Your Leader
  • Posts: 479
  • Cookies: 96
  • The proud result of slave labor
    • blaXXer.design
Re: Anyone know what ship this will be?
« Reply #2 on: June 29, 2007, 04:12:11 AM »
if yes, you could have done it far more efficiently with simple box-modelling.

splines are pretty good for spline caging and/ or shape merging but tend to leave a HUGE mess for you to clean up afterwards, welding vertices, that is^^

YOU suck, get a life, moran.

COME TO MY PLACE clicketh me!

Offline BES

  • Posts: 182
  • Cookies: 5
Re: Anyone know what ship this will be?
« Reply #3 on: June 29, 2007, 10:00:07 AM »
Daedelus.  Question...  Did you make this by extruding splines?

Yes im messing with splines, but I was messing around with it last nite and think that It would look better if I use cylinders, splines seem to be very good a making hull details because you can pretty much just draw them on and then extrude. So ill stick with box modeling and then splines as the end result for detailing.

Offline DJ Curtis

  • Ship Builder
  • Posts: 1964
  • Cookies: 1410
  • I make ships.
Re: Anyone know what ship this will be?
« Reply #4 on: June 29, 2007, 10:55:28 AM »
if you don't mind a bit of advice...

I think you might be mis-interpreting the power of splines.  They can be used for much more than just extruding details.  I'd suggest that you look into the concepts of: lathe, surface, shapemerge, and loft for starters.  They're very powerful tools.  If you can figure them out, then your models will be top quality in no time.

Offline BES

  • Posts: 182
  • Cookies: 5
Re: Anyone know what ship this will be?
« Reply #5 on: June 29, 2007, 11:42:45 AM »
if you don't mind a bit of advice...

I think you might be mis-interpreting the power of splines.  They can be used for much more than just extruding details.  I'd suggest that you look into the concepts of: lathe, surface, shapemerge, and loft for starters.  They're very powerful tools.  If you can figure them out, then your models will be top quality in no time.

Yeah I probably am, but right now I dont have a teacher for that area so I dont know, so im just doing my own little tests.
I will look into the things you mentioned though.

updated render...

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Anyone know what ship this will be?
« Reply #6 on: June 29, 2007, 01:26:15 PM »
the Daedalus is basically a game of circles.
I'd go with extrude, and lathe.

Offline Legacy

  • Retired Staff
  • Posts: 1559
  • Cookies: 1566
  • Praetor of the empire.
Re: Anyone know what ship this will be?
« Reply #7 on: June 29, 2007, 04:08:53 PM »
Yeah I probably am, but right now I dont have a teacher for that area so I dont know, so im just doing my own little tests.
I will look into the things you mentioned though.

updated render...

You should be introduced to the power of the tutorials.
There are plenty of them at the internet, and i strongly recommend the max built in ones.
As in the other thread, spline modelling is not using them for extruding as you did there and here.
both lathe and extruding are just tools to start with a different shape when starting to box model something.

Splines as in spline modelling is spline caging, like DJ pointed.
Spline caging is like shaping the object surface by using spline intersections to be turned into mesh edges.

As for the specific daedalus situation, i strongly recommend some play tricking with cylinders and spheres, the only place you'll need a box are the wings. But be sure not learn not to just put a lot of them together, but to work into making seamless objects.

Offline BES

  • Posts: 182
  • Cookies: 5
Re: Anyone know what ship this will be?
« Reply #8 on: June 30, 2007, 02:04:28 AM »
Hope you guys like this update...positive criticism plz :-)

Offline ACES_HIGH

  • BCC Roleplay Game Narrator
  • Moderator
  • Posts: 1678
  • Cookies: 54
  • while(!(succeed=try()));
    • BCC Roleplay Games
Re: Anyone know what ship this will be?
« Reply #9 on: June 30, 2007, 03:11:37 AM »
looks great, keep it up

Offline blaXXer

  • Your Leader
  • Posts: 479
  • Cookies: 96
  • The proud result of slave labor
    • blaXXer.design
Re: Anyone know what ship this will be?
« Reply #10 on: June 30, 2007, 05:07:05 AM »
Hope you guys like this update...positive criticism plz :-)

Doesn't look too bad but you could have done the engineering hull and the nachelles with one object respectively.

As LC already pointed out, try to make as much of a ship one, seemless object, saves lots lots of polies, also.

YOU suck, get a life, moran.

COME TO MY PLACE clicketh me!

Offline BES

  • Posts: 182
  • Cookies: 5
Re: Anyone know what ship this will be?
« Reply #11 on: June 30, 2007, 09:14:44 AM »
Yeah I did try that but parts kept looking odd,so I did it a different way, I will try to lower the poly count as I go though.