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TMP DryDock
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Topic: TMP DryDock (Read 2070 times)
cordanilus
Posts: 493
Cookies: 608
TMP DryDock
«
on:
July 17, 2007, 12:22:02 AM »
Hi all.
I've hit a snag with the TMP DryDock.
It looks good and runs well in the game except for one thing...
The game crashes when the drydock takes damage, I've tried adjusting the damage resolution but doesn't help.
It is very possible that it could be a mesh thing, I won't rule that out yet.
Any clues? Ideas are welcome and appreciated.
There's no errors in the report but it could be just my install so I'm going to try it in another computer and test it again.
Thanks for any help in advance.
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Bones
Moderator
Posts: 3354
Cookies: 639
SPAAAAAAAAACE !!!
Re: TMP DryDock
«
Reply #1 on:
July 17, 2007, 03:56:43 AM »
damn hope some pro scripters will find out what's wrong, this is fine mod
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tiqhud
BCFiles File Poster
Posts: 1763
Cookies: 1067
San Francisco Shipyards (HPer) file manuiplater
Re: TMP DryDock
«
Reply #2 on:
July 17, 2007, 08:40:03 AM »
Very nice, glad your trying it in another computer!
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TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?
cordanilus
Posts: 493
Cookies: 608
Re: TMP DryDock
«
Reply #3 on:
July 17, 2007, 11:37:02 PM »
Well, I put it in my dual core system and it still does the same thing.
It takes very little damage when the damage resolution is set at 7 but still crashes the game.
Gonna keep trying though.
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Adonis
Ze Meister xP
Posts: 670
Cookies: 84
Da Death Squad ???
Re: TMP DryDock
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Reply #4 on:
July 18, 2007, 06:58:08 AM »
Wait, in what prog did you make her and in which one did ya convert her. I'm personally not liking the pc aspect of it, expecially if you ported with Milkshape. Also, what's the size of the nif and _vox.nif?
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Easy is the path to wisdom for those not blinded by themselves.
cordanilus
Posts: 493
Cookies: 608
Re: TMP DryDock
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Reply #5 on:
July 18, 2007, 08:30:00 AM »
Made the drydock in milkshape and converted to nif in the same program. The nif is 846 kb and the vox is 570 kb.
I kitbashed a ship and made 2 ships from scratch before and they both work good, the damages work good on it too.
I must have done something different for this one. I tried it on 2 amd pc's and an intel pc.
Edit: I just realized something...I have a fleet ship and it has 65,000 polys and it gets destroyed just fine. So it must be how I made the drydock. I guess I'll have to check it thoroughly.
Will post again if I get it fixed.
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