Author Topic: Khaliban Connie retexture  (Read 8742 times)

startrekw_george

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Re: Khaliban Connie retexture
« Reply #100 on: October 28, 2007, 01:45:30 PM »
wow, looks good! although the texturing on the warp nacels look a little to contrasted and edgy. but it still looks good!

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #101 on: November 07, 2007, 09:23:03 PM »
sorry for the lack of updates but it turns out that i suffered a stress fracture in my wrist while helping my mom move around furniture so they sawed off my cast reset it cause the stress fracture aggravated my injury i received in that roll over crash a few weeks ago and my brother is a piece of work. Anyways enough ranting heres a minor update i went back and redid the panel work on the secondary hull to match the color scheme

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #102 on: November 26, 2007, 06:22:27 PM »
Sorry for the lack of updates RL has been hectic as of late but now here is a minor update. I went back and redid the color scheme on the nacelle pylons to go better with the overall paint scheme.

Now that Mark has done his warp warmup anyone know how i can adapt it for this ship?

Offline Bones

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Re: Khaliban Connie retexture
« Reply #103 on: November 27, 2007, 07:32:07 AM »
These are good but isn't the hull alittle bit blank ???

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #104 on: November 28, 2007, 06:58:51 PM »
Yes it is. But it will be rectified Lint has offered his services to clean up the mesh namely widening the torpedo launcher deck and fixing the botanical garden area so its one nice smooth surface. Lint alos has speculars that he will help me adapt as well as adapting her for the naceele warmup script

Offline Bones

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Re: Khaliban Connie retexture
« Reply #105 on: November 29, 2007, 10:14:23 AM »
Sounds interesting to me :D keep it up mate

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #106 on: November 29, 2007, 08:14:43 PM »
Sounds interesting to me :D keep it up mate
Right now Lint is working on his Klingon ships but after that its game on for the connie. Everyone who sees this thread make sure to take a gooooooodddddd look at this cause it'll probably be the last time u see khakibans mesh in its present state. And yes Bones ill keep ya in the loop

Offline WillDecker

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Re: Khaliban Connie retexture
« Reply #107 on: November 29, 2007, 10:31:49 PM »
If there is anything I can do to help as well, please feel free to let me know :-) I like the work on your retexture too, keep it up :D

Offline lint

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Re: Khaliban Connie retexture
« Reply #108 on: November 30, 2007, 01:04:23 AM »
hahaha,
Dawg, i have told you like 5 times i can do the alterations whenever you want!,
But you always make excuses and tell me im too busy! which i always reply with "no, im really not".
Next time your on MSN you ARE sending me this mesh.
End of Story.

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #109 on: November 30, 2007, 09:42:20 AM »
ROFL ok Lint i will send u the mesh when i come on messenger though i may take a different direction cause i found out a certain lazy modder is getting back on his workhorse and doing his own renditions.

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #110 on: December 04, 2007, 12:16:26 PM »
Update time
Lint has already started work on the mesh has found numerous lumps and errors and has already corrected them. I decided that there will be 2 versions of the refined mesh. One for the TMP era anyone who wants it PM me (looks at Bones and JB06). And there will be a Dom War variant. The only difference between the 2 is that the Dom War variant will have a stronger HP and a modeled aft torpedo launcher a single tube mind u as i am well aware of the limitations of her structure. The aft launcher will be mounted on the torpedo launcher deck and that will be the extent of the alterations. Renders to come soon

Offline Jb06

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Re: Khaliban Connie retexture
« Reply #111 on: December 04, 2007, 01:06:46 PM »
thanks but i shouldnt need it as the TMP Connie has been adapted for the skinning and damaging tool.

~Jb06

JLS

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #112 on: January 01, 2008, 12:15:10 AM »
To kick off 08 heres an update to the connie project. Lint has already gone through her and fixed the errors. He is now doing the torpedo launchers and I decided to add a single aft launcher. Heres the latest renders. C&C welcomed

Offline Aeries

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Re: Khaliban Connie retexture
« Reply #113 on: January 01, 2008, 12:22:21 AM »
Hmm. Interesting addition of the third torpedo launcher... :)

Offline Shino Tenshi

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Re: Khaliban Connie retexture
« Reply #114 on: January 01, 2008, 02:45:38 AM »
why not going for a more detailed version?

like that one:

Offline FekLeyr Targ

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Re: Khaliban Connie retexture
« Reply #115 on: January 01, 2008, 02:53:53 PM »
Because I'll lag with some pc. ;)
superb detail yoyop.
TaH pagh, Tah be.

Offline Shino Tenshi

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Re: Khaliban Connie retexture
« Reply #116 on: January 01, 2008, 06:52:20 PM »
thanks, that's the one we made for Star Trek Legacy's "Trek Battles 2".

but, i think with some high-res textures 9thDawg's will just look as good. ;)