Author Topic: Khaliban Connie retexture  (Read 8743 times)

Offline Bones

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Re: Khaliban Connie retexture
« Reply #40 on: August 12, 2007, 05:16:10 AM »
Looking good although :
1) there are some inconsistences with alpha channels and RGB textures on sacer thrusters, if You are able to fix lit position on thrusters then do it, I used the same textures and didn't noticed that before and have to fix that in my connie pack v2

2) change those windows although they are fine they will look better if they'll be more lit

3) get rid of that blue color around torpedo launchers

4)on they warp nacelles pylons there are umm... lets call it "vents" in movie they are grey (in ST3 they are very light and in ST5 they are dark grey almost black and so are bussards.

Everything except those 4 points look great ! keep it up mate  :)

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #41 on: August 12, 2007, 10:18:34 AM »
oh dont worry bones im using pics of the studio model of the A as my reference guide and the torpedo launcher is almost black in ST VI
 along with the intakes on the nacelle pylons and which windows are u referring to?

admiral homer

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Re: Khaliban Connie retexture
« Reply #42 on: August 12, 2007, 01:52:28 PM »
Sorry for what i said. The new deflector looks great cant wait to see what else you plan to change.

startrekw_george

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Re: Khaliban Connie retexture
« Reply #43 on: August 12, 2007, 07:35:52 PM »
wasn't the cover of the deflector dish a blueish color, as well as the top of the hull, starting from the deflector ending at the pylons. i have the bandai model of the enterprise-A, and this is what they have the hull colored as.

Offline Bones

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Re: Khaliban Connie retexture
« Reply #44 on: August 13, 2007, 08:50:50 AM »
it was but in ST1,2,3 Enterprise since ST4 Enterprise have almost all details painted in faint green and so is the deflector cover and top of the sec hull (You can see it clearly in ST6 on the main viewer in Changs BoP when Enterprise flybys it is painted green)

Offline cpthooker

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Re: Khaliban Connie retexture
« Reply #45 on: August 13, 2007, 12:07:13 PM »
looks great, love what you have done so far and can't wait for more :D

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Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #46 on: August 13, 2007, 10:24:27 PM »
thanks to FWs help the deflector dish is spot on now thanks to his color bleeding a tad. Retexturing is progressing slowly as i am waiting for some friends to finish up some scripting that i would like to get and put into this lady. And i need someone who can get some nanofx blinkers to work properly

Offline Bones

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Re: Khaliban Connie retexture
« Reply #47 on: August 14, 2007, 09:04:00 AM »
You can take blinkers from my pack HPs, they work fine

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #48 on: August 14, 2007, 08:17:57 PM »
heres a minor update with the modified deflector dish texture and i decided to use Dr_McCoy1701A secondary hull textures with some modifications.


Offline Bones

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Re: Khaliban Connie retexture
« Reply #49 on: August 15, 2007, 04:42:04 AM »
Lookin good so far mate don't forget about front nacelles covers they aso should be green,nice work

Offline Nebula

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Re: Khaliban Connie retexture
« Reply #50 on: August 15, 2007, 02:49:48 PM »
the update looks great :D
Canon is what people argue exists on ships that don't exist.

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #51 on: August 22, 2007, 07:50:51 PM »
a few minor updates to the torpedo launchers and the front end of the warp engines paint scheme. Things are going to be slow going due to my grandmother fracturing her pelvis and going to rehab




Offline JimmyB76

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Re: Khaliban Connie retexture
« Reply #52 on: August 23, 2007, 08:03:46 AM »
looking good!! 
and hopefully your grandma will be ok :)

Offline Shinzon

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Re: Khaliban Connie retexture
« Reply #53 on: August 23, 2007, 03:15:34 PM »
cool!

and good luck to your grandmother

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #54 on: August 24, 2007, 09:49:25 PM »
I have sent the ship to Fallen Warrior for whitening and some touchups that are too intricate at my skill level. I already have a basic HP for the TMP era but i will need help adding some NanoFX blinkers my attempts have not been successful. Anyone interested?

Offline Jb06

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Re: Khaliban Connie retexture
« Reply #55 on: August 25, 2007, 07:22:37 PM »
This retexture is looking very nice.

Should be a nice addition to my tmp era ships

~Jb06

Offline Kingpin

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Re: Khaliban Connie retexture
« Reply #56 on: August 26, 2007, 05:05:32 PM »
Wow, it looks almost as the the movie. Second post her so still a rookie. Back to the topic. How are the HP's coming? the textures are looking almost fined to me. I think it's a good thing that you make the torpedo launchers like the are. In the movie they are red when they start firering.
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Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #57 on: August 26, 2007, 10:26:54 PM »
the TMP HP is mainly done still trying to add the nanoFX blinkers to make her more canon need help on this

Offline Bones

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Re: Khaliban Connie retexture
« Reply #58 on: August 27, 2007, 05:18:58 AM »
As far as I recall adding blinkers to original khaliban's HP it was pain on a$$ every time i modify the HP it crashed in game, then I decided to make a new one...
btw if You want use my HP, u just need to modify it to your needs

Offline Dawg81

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Re: Khaliban Connie retexture
« Reply #59 on: August 27, 2007, 10:48:09 AM »
As far as I recall adding blinkers to original khaliban's HP it was pain on a$$ every time i modify the HP it crashed in game, then I decided to make a new one...
btw if You want use my HP, u just need to modify it to your needs

By all means Bones send it my way