NanoFX GE stands for: NanoFX Game Engine
It is not meant to be a game per s?. It's the basis of what a game
can be. It might be used for a possible successor to Bridge Commander, but can also be used for other scifi genres and game types as well. At least, that's what we hope.
Basically, what Nano is doing is providing the groundwork for which a game can be developed on. The more detailed the engine, as well as what it can handle the better it is for all game developers who decide to use the engine for their games. Sort of a "Unreal Engine" but for sci-fi games if you will.
Now that the latest viewer version has been released, Nano will try and work on getting more graphical features in place in the engine, such as shadows and glows. Not easy balancing: programming, work and a family-life and finding time for everything
Fortunately, the past few days we've got another developer (
LostJedi) that will be assisting Nano on the programming aspect, as well as a new art director (
Sean Kennedy) that will be in charge of all things graphical. Both these names should be fairly known to the BC community
Anyways, if any of what i've said sounds interesting, feel free to head on over to our site. We've got a number of ship mods available for use in the viewer that you can download and try out. Latest ships is LC Amarals Intrepid and Defiant classes (currently only available in the KM1.0 mod)
http://www.nanofx.org