Don't know if this was already a posted issue or not (I did try to use the search). Anyways, BC crashes to desk top whenever I play against or use any of the DW Klingon ships from the ship pack. At first, it was because of the torpedos that they were using because the ships wouldn't be able to fire the torpedos and would instantly crash to the desktop when I tried to fire them. So I changed them out to a different torpedo script. However, the problem happened again when I would try to fire the disruptors. Nothing would fire from the ship, and, again, the game would crash to the desktop. Now I don't know how to solve the problem with disruptors. So I'm hoping someone here does know how. Here is a copy of the disruptor script for the Vorcha (this problem is current for every ship in the DW Klingon Pack)...
DisruptorCannons = App.WeaponSystemProperty_Create("Disruptor Cannons")
DisruptorCannons.SetMaxCondition(5200.000000)
DisruptorCannons.SetCritical(0)
DisruptorCannons.SetTargetable(0)
DisruptorCannons.SetPrimary(1)
DisruptorCannons.SetPosition(0.000000, -0.296443, 0.000000)
DisruptorCannons.SetPosition2D(17.000000, 76.000000)
DisruptorCannons.SetRepairComplexity(1.000000)
DisruptorCannons.SetDisabledPercentage(0.250000)
DisruptorCannons.SetRadius(0.100000)
DisruptorCannons.SetNormalPowerPerSecond(400.000000)
DisruptorCannons.SetWeaponSystemType(DisruptorCannons.WST_PULSE)
DisruptorCannons.SetSingleFire(1)
DisruptorCannons.SetAimedWeapon(0)
kFiringChainString = App.TGString()
kFiringChainString.SetString("")
DisruptorCannons.SetFiringChainString(kFiringChainString)
App.g_kModelPropertyManager.RegisterLocalTemplate(DisruptorCannons)