* Star Trek: Bridge Commander aka BCFiles is back! Now on Gamefront! https://www.gamefront.com/games/bridge-commander
I am trying to create a set of Stargate bridges, but don't even know what Light Mapping is really. Is it just a texture that maps the intensity, position and direction of any light sources?Thanks,Stephen
nice looking chair, but doesn't it have too much polys, cuz You know BC bridges should not go over 10000 polys it is when game begin to lag
LC, about lightmapping, I saw in the stock BC files (the DBridge, for example) that the lightmaps are irregular, as if they were a photo of a 3d model, rotated and stretched.do you actually make a model in white, with the respective light and then render it, and then use it as lightmap?just asking to get used with the tecnique.
it is currently almost 6,000 polys, but i can easily half that, if not more, without comprimising the quality too much. Some of the ships from Dave and DKealts Stargate Ship Packs are going on 60,000 and you can have quite a few of them before there is any noticable lag!
I swear i wont go into another useless polycount discussion. :arms:
So you couldnt just create a texture in, say, CS3 and map it in the same way as the textures?