Author Topic: Intrepid Bridge v3 - BETA REMOVED  (Read 25996 times)

Jogi6

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« Reply #40 on: September 03, 2006, 04:03:59 AM »
Quote from: Nebula
Quote from: Jogi6
Strongly the beautiful bridge, hardly wait.
Have one question is ti posible to make the better damage of type that consoles explode etc... precisely like on the series.


get BP core for some cool Bridge FX changes.


If you think Bridge Plugin core I have this (Bridge Plugon core2).

Offline Sean

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« Reply #41 on: September 22, 2006, 08:02:18 AM »
OK well a little update on this. Its now ~90% Lightmapped. So once thats complete i will be handing this over to mark for completion.

Offline blaXXer

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« Reply #42 on: September 22, 2006, 08:10:27 AM »
breathtakingly beautiful :)

YOU suck, get a life, moran.

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Jogi6

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« Reply #43 on: September 22, 2006, 10:17:34 AM »
...can't be more beautiful......
...good job...

Striker

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« Reply #44 on: September 22, 2006, 10:36:19 AM »
It?s really awesome !!!

 :shock:

Offline MLeo

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« Reply #45 on: September 22, 2006, 12:12:13 PM »
That reminds me, need to finnish something in BP Core...
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Sean

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« Reply #46 on: September 22, 2006, 12:23:43 PM »
Quote from: MLeo
That reminds me, need to finnish something in BP Core...


hmmmm if its what i think it is... then the models been made to accomodate it and i cant wait to see it in action

Offline MLeo

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« Reply #47 on: September 22, 2006, 12:41:27 PM »
Quote from: Sean
Quote from: MLeo
That reminds me, need to finnish something in BP Core...


hmmmm if its what i think it is... then the models been made to accomodate it and i cant wait to see it in action

If we're on the same frequency, it's the logic storage part that's giving me problems. I'm seriously considering writing a XML parser for Python.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline LJ

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« Reply #48 on: September 22, 2006, 03:53:07 PM »
how about writing functions within the autoload file and then adding those functions to the dictionary?  they can be then tailored to suit the needs of the bridge exactly and any logic becomes simple with a few global varaibles.

if properly commented | explained then i don't see why it wouldn't work?

Offline Glenn

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« Reply #49 on: September 22, 2006, 04:10:32 PM »
Awesome work Sean, it looks so good... it's almost life-like, Weldone!!. I can't wait until this is released!! :D

Offline cpthooker

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« Reply #50 on: September 22, 2006, 04:12:39 PM »
looks great :)

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Offline MLeo

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« Reply #51 on: September 22, 2006, 04:22:45 PM »
Quote from: LJ
how about writing functions within the autoload file and then adding those functions to the dictionary?  they can be then tailored to suit the needs of the bridge exactly and any logic becomes simple with a few global varaibles.

if properly commented | explained then i don't see why it wouldn't work?

That would remain more backwards compatible than what I had. Which would make the bridges generate BSODs when played on a not BPCore 1.0 (or are we higher than that now?) install.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Tuskin38

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« Reply #52 on: September 22, 2006, 11:19:58 PM »
Ooo Look at the sexy polygon version of Seven o' nine.....   Umm A Litttle offtopic now....    Awesome Job there I can't wait to see it ingame.

AndrewJ

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« Reply #53 on: September 23, 2006, 12:05:17 AM »
Virtua Fighter meets Voyager :shock:

Offline MLeo

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« Reply #54 on: September 24, 2006, 01:38:02 PM »
Quote from: Sean
Quote from: MLeo
That reminds me, need to finnish something in BP Core...


hmmmm if its what i think it is... then the models been made to accomodate it and i cant wait to see it in action

I think I've just nailed it.;)

For scripters under us, all callable objects are valid.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

AndrewJ

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« Reply #55 on: September 24, 2006, 08:33:38 PM »
This is looking more and more amazing :D

Offline Sean

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« Reply #56 on: October 10, 2006, 07:47:29 PM »
just a quick update to let you know i have about 4 or 5 LMs to do before passing it over to be animated and scripted

Offline Tuskin38

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« Reply #57 on: October 10, 2006, 10:08:51 PM »
What are LMs? light maps?

Offline LJ

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« Reply #58 on: October 11, 2006, 06:07:43 AM »
yea

Offline Sean

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« Reply #59 on: October 15, 2006, 07:59:14 PM »
lightmaps finished. starting on LM on another one now, will send it to mark to animate, script and BP when i next see him online

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