Author Topic: Ashton Class and TMP Air Tram  (Read 5339 times)

Offline Adonis

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Ashton Class and TMP Air Tram
« on: November 15, 2007, 03:31:28 AM »
Ashton and a TMP AirTram I did got released.

The Ashton needs Foundation Technologies for the engine plasma texture to swap on warp, so I'll include a link to that too.


http://bridgecommander.filefront.com/file/FTech_Foundation_Technologies_;84343
http://bridgecommander.filefront.com/file/Ashton_Class_Science_Vessel;84345
http://bridgecommander.filefront.com/file/The_Motion_Picture_AirTram__TMP;84347
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Offline Glenn

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Re: Ashton Class and TMP Air Tram
« Reply #1 on: November 15, 2007, 09:09:26 AM »
Very nice indeed, one of your greatest strengths adonis is your modding of TMP era starships, this is no different. I especially like the registry glows and the hull textures all of which look canon to TMP era ships seen in the movies.

Superb work, looks like I got me a new download lol!!
  :D

Offline MLeo

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Re: Ashton Class and TMP Air Tram
« Reply #2 on: November 15, 2007, 01:06:38 PM »
For those too scared to try FTech (also, if you are using KM1.0, then you will already have FTech), the ships will run without it, but you can't have the TMP Warp nacelle charge. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Adonis

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Re: Ashton Class and TMP Air Tram
« Reply #3 on: November 15, 2007, 01:32:22 PM »
For those too scared to try FTech (also, if you are using KM1.0, then you will already have FTech), the ships will run without it, but you can't have the TMP Warp nacelle charge. ;)

Leo, I think that I have found a bug in the warmup script. I'll contact you.
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Offline Billz

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Re: Ashton Class and TMP Air Tram
« Reply #4 on: November 15, 2007, 04:50:41 PM »
I cant wait to use these with your Egyptian-themed ships (when they get released).

Excellent work.
Can't wait for 2014 to start.

Offline MLeo

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Re: Ashton Class and TMP Air Tram
« Reply #5 on: November 15, 2007, 05:33:43 PM »
Btw, that bug Adonis spoke of, not a bug, atleast, if you call a basic post Functional Programming Language with basic free variable based language feature a bug.


For English speakers:
He overwrote the settings with another set of settings.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Billz

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Re: Ashton Class and TMP Air Tram
« Reply #6 on: November 15, 2007, 07:53:21 PM »
The warp engines on the Ashton dont glow before going to warp. So I assume theres something that needs to be changed in the script.
Can't wait for 2014 to start.

Offline Adonis

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Re: Ashton Class and TMP Air Tram
« Reply #7 on: November 16, 2007, 01:39:25 AM »
The warp engines on the Ashton dont glow before going to warp. So I assume theres something that needs to be changed in the script.

You and SuperSmeg are the only two for who it doesn't seem to work, I have it working on two rigs without problems. I didn't test it on a KM install, and I dunno if it works on it.
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Offline MLeo

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Re: Ashton Class and TMP Air Tram
« Reply #8 on: November 16, 2007, 06:52:13 AM »
Some basic triage, assuming you are running KM, did you enable FoundationTechnologies?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

RhVaurek

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Re: Ashton Class and TMP Air Tram
« Reply #9 on: November 16, 2007, 08:30:14 AM »
 Just thought id say, WOOHOO at these ship/trams :D Gotta love TMP era most of all havent ya? Yep! Now to go catch that tram.

Offline Billz

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Re: Ashton Class and TMP Air Tram
« Reply #10 on: November 16, 2007, 09:29:25 AM »
To be fair, I didnt check to see if it was mutator controlled. It said in the readme it was all controlled by plugins which usually arn't controlled by mutators. My bad.

EDIT: By the way, SuperSmeg is my original username. The option hasn't been enabled on the filefront network sites which lets you change your username. Just to end the confusion.
Can't wait for 2014 to start.

Offline moed

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Re: Ashton Class and TMP Air Tram
« Reply #11 on: November 18, 2007, 12:21:31 AM »
Very nice ship.

Interesting design, I can see how this could be an advanced science vessel.

As usual, excellent work Adonis.

Offline Jb06

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Re: Ashton Class and TMP Air Tram
« Reply #12 on: November 20, 2007, 08:57:08 AM »
Great work on the Ashton class!

1 question the warp plasma texture swap.... are they supposed to swap during warp or after you drop out of warp. i think it would make sense if they swap during warp, but mine swap when ive dropped out of warp.

btw ive using galaxy charts so i want to no if its that which is causing the problem, if it is a problem.


any suggestions?

~Jb06

JLS

Offline Adonis

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Re: Ashton Class and TMP Air Tram
« Reply #13 on: November 20, 2007, 12:07:19 PM »
Great work on the Ashton class!

1 question the warp plasma texture swap.... are they supposed to swap during warp or after you drop out of warp. i think it would make sense if they swap during warp, but mine swap when ive dropped out of warp.

btw ive using galaxy charts so i want to no if its that which is causing the problem, if it is a problem.


any suggestions?

~Jb06

JLS

It turns on in the enter warp sequence, and turns off in the exit warp sequence.
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Offline Jb06

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Re: Ashton Class and TMP Air Tram
« Reply #14 on: November 20, 2007, 12:11:10 PM »
right well it turns it off during warp and on after dropping out so it must be a compatibility issue.

~Jb06

JLS

Offline Adonis

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Re: Ashton Class and TMP Air Tram
« Reply #15 on: November 20, 2007, 04:17:05 PM »
right well it turns it off during warp and on after dropping out so it must be a compatibility issue.

~Jb06

JLS
Probably something like that, I don't have KM installed.
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Offline MLeo

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Re: Ashton Class and TMP Air Tram
« Reply #16 on: November 21, 2007, 12:23:52 PM »
That's something new.
Why would App.ET_START_WARP be called when you stop warp?
App.ET_EXITED_SET I can come in, but I limit the effect from leaving the WarpSet.

It's possible that the warping is taken over (it's something I would like to do one day, maybe), and that the warp set is used, somewhere along the road.
But that still shouldn't matter. Since only 1 sequence is allowed at a time.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Jb06

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Re: Ashton Class and TMP Air Tram
« Reply #17 on: November 21, 2007, 01:04:39 PM »
Its ok, it was a problem with the galaxy charts, but frontier is fixing it as we speak.

~Jb06

JLS

Offline MLeo

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Re: Ashton Class and TMP Air Tram
« Reply #18 on: November 21, 2007, 01:17:53 PM »
Let me know what it was.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline USS Frontier

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Re: Ashton Class and TMP Air Tram
« Reply #19 on: November 21, 2007, 04:34:29 PM »
Galaxy Charts wasn't properly firing the START_WARP event when a ship entered warp. However the EXITED_SET was being executioned properly when the ship exited warp.

GC overwrites almost entirely BC's old warp system, plus it doesn't use the Warp Set anymore, it uses my own "travelling" set lol.
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