Dunno...
Before, the problem that Jb and Fekleyr mentioned were that the engines weren't "glowing" when you warped, and did so instead when it disengaged warp. That was a problem in the START_WARP event I was firing, and was already fixed.
But still the problem remains, when I warp, the engines "glow" like they should, however they don't turn back to normal, not-lighted status, when I disengage warp. And this I already tested out, the ExitSet event listener in the engine warmup script is being called like it should, and is being run like it should (all it's code lines are being executed), however, the engines simply doesn't "de-glow".
BTW, the SubModels script is working perfectly. Nacelles go up and down like they should.
Do you got any ideas MLeo?