Sorry no updates in a couple of days. I've been working on the saucer section windows, and I didn't want to post until they were done. Man was that tedious. In order to really get them to look good i had to map each horizontal polygon segment individually. A cylinder map just looked like hell.
Nighthawk--> I'll refer back to your idea if what I've got planned doesn't work out.
FURNACE--> I'll probably do a USS Galaxy at some point anyhow.
eclipse--> I saw the outline there, but I wasn't sure if it was as a result of the illustration I'm working off of, so I checked some screen shots from the show, and it's there.
Rat Boy--> The original intention was to replicate the four foot model, but it has become a blend in every respect.
Mark--> No i hadn't. The deflector texture is integrated on one big texture with other stuff.
Jay Crimson--> The bussard collectors are a tough thing to get right. i'm not going to leave them as is.
Anyhow, here's a picture of things right now. Basically the only stuff left to do on this first round of texturing is the bottom of the cobra head, and the inside vertical faces of the nacelle pylons. Then it's on to round two... DETAILS!!