Author Topic: Eximius retexture  (Read 4761 times)

yanlou

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Re: Eximius retexture
« Reply #40 on: December 07, 2007, 11:57:20 AM »
are you going to add any ablative armour hardpoints, or are u gonna texture areas on the ship to look like ablative armour?,

Offline Darkthorne

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Re: Eximius retexture
« Reply #41 on: December 07, 2007, 12:20:50 PM »
used to love this ship early on in BC, and I got to admit with the new textures its definately proving that its still a great design
Good Work.

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Offline Bones

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Re: Eximius retexture
« Reply #42 on: December 07, 2007, 12:50:22 PM »
I just had the same thought about ablative armour, cuz atm. I'm reworking post nemesis sovereign (reducing ammount of black platings etc.) so I could make an eximius war refit variant.

Offline Aeries

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Re: Eximius retexture
« Reply #43 on: December 07, 2007, 07:54:13 PM »
I never was much of an Eximius fan... but with this new set of textures... I do believe I could come to like it a fare bit. :) Nice work!

yanlou

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Re: Eximius retexture
« Reply #44 on: December 08, 2007, 06:49:13 PM »
yer the war refit sounds gd, i wouldnt mind seeing that, looking foward to seeing more :spartasanta:

ModelsPlease

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Re: Eximius retexture
« Reply #45 on: December 16, 2007, 03:54:05 AM »
If you like, there is a high poly mesh version of this ship ...........

http://www.staryards.com/Downloads/Ships/Federation/3_TNG/Eximius/3d/3d_F_TNG_Eximius.zip

Offline Darkthunder

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Re: Eximius retexture
« Reply #46 on: December 16, 2007, 06:27:03 AM »
If you like, there is a high poly mesh version of this ship ...........

http://www.staryards.com/Downloads/Ships/Federation/3_TNG/Eximius/3d/3d_F_TNG_Eximius.zip

Wouldn't exactly call ~2000 polygons "high poly" :P
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Offline Bones

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Re: Eximius retexture
« Reply #47 on: December 16, 2007, 06:41:14 AM »
So far no updates about textures, last two weeks were the worst in few months but I hope to get back with all my projects in next week :)
If this is really better model then could someone port it to NIF, still I don't have any editor to do that, since I don't have ms3d I can't port anything :(

Offline cordanilus

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Re: Eximius retexture
« Reply #48 on: December 16, 2007, 10:20:25 AM »
Well, I just check it out.  It's 2017 polys so not really a "High Poly" count there.

I can send it to you if you like.  I'll send the textures in jpg since they're in bmp format.  I don't know if it's better then the one you have now...(I don't have that model downloaded) so...

Just let me know :D

Offline Darkthunder

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Re: Eximius retexture
« Reply #49 on: December 16, 2007, 10:42:04 AM »
It's the same model.
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Offline cordanilus

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Re: Eximius retexture
« Reply #50 on: December 16, 2007, 12:31:39 PM »
Basically... I checked out the BC model and this one, it's basically the same with minor alterations.  The BC version has a few more polys and is somewhat better.  I think you're better off with the one you have anyway Bones.

Offline Starforce2

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Re: Eximius retexture
« Reply #51 on: February 26, 2008, 02:34:20 PM »
bump? Lazy bones...what are ya doing over there?
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Offline FekLeyr Targ

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Re: Eximius retexture
« Reply #52 on: February 27, 2008, 12:19:32 PM »
bump? Lazy bones...what are ya doing over there?

With all due respect: I thought it is rude to ask questions like this one. (sorry to get off-topic)

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Offline Bones

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Re: Eximius retexture
« Reply #53 on: February 27, 2008, 12:23:52 PM »
bump? Lazy bones...what are ya doing over there?

Well the ship is almost finished, it just need windows and esc pods, then minor tweaks to HP and it's finished, now that I have those pods ready for excelsior post-dom war refit, I'll use them on eximius, so expect update on this one soon :D :D :D :D