no man. I guess what i was trying to do was disable animated maps that are already coded into the nif. Because i want to make use of BPCore based texture swapping at alert status changes.
My problems is that the Lcars are already programmed to do animations at Cond. Green, and once texture swapping is coded into the NIF, BPCore cant do any status change swapping.
That's one of the things i loved about the Intrepid Bridgd 3.2, was that there is virtually no animated lcars coded into the NIF, so you can do a world of changes to the lcars when goign to Red Alert.
The one i was looking at this time around was the generations galaxy bridge. I got the side lcars to change, but the back ones are animated (very slowly and with only 3 texture sets) but still enough to stop alert status swapping.
So basically yes, you've answered my question, there's nothing i can do about it.
Thanks.