Author Topic: Vorcha Class Evolution  (Read 3948 times)

Offline lint

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Vorcha Class Evolution
« on: January 18, 2008, 07:10:51 AM »
Hey All,
I thought i would give a little preview (without giving away too much detail...yet) on my next and current independent project,
Here is a little obscure ingame screenshot.
Think Vorcha Class Evolution

Offline Kirk

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Re: Vorcha Class Evolution
« Reply #1 on: January 18, 2008, 07:47:50 AM »
It looks like the Klingons and the Romulans were working together again.

yanlou

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Re: Vorcha Class Evolution
« Reply #2 on: January 18, 2008, 08:17:50 AM »
very streamlined, yet still agressive, i like and it looks like its going to be post-nemesis, she going to be a beauty no doubt about that, way to go lint :D

Offline rengers

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Re: Vorcha Class Evolution
« Reply #3 on: January 18, 2008, 10:22:01 AM »
looks really intresting :), will it be an high poly (means 20k+) or a normal poly count ship?
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

Offline lint

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Re: Vorcha Class Evolution
« Reply #4 on: January 18, 2008, 10:23:38 AM »
normal poly man :)

Offline adama2

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Re: Vorcha Class Evolution
« Reply #5 on: January 18, 2008, 10:24:59 AM »
yes, looks very dangerous :shock:

lint, the klingon empire is yours...
great work.

Offline lint

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Re: Vorcha Class Evolution
« Reply #6 on: January 18, 2008, 10:26:49 AM »
just call me, "Chancellor Lint",  :lol:

Offline Starforce2

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Re: Vorcha Class Evolution
« Reply #7 on: January 18, 2008, 10:56:57 AM »
sorta looks like a combination of canon and atolm. if you really want it to be an evolution you shouldn't use a vorcha head at all, because it looks silly to have an advanced body and engines and then what...the klingons stick the old fwd pod on it? Design wise it doesn't make sense. Those nacelles kick arse, though.

Chancellor lint lol... hang a couple big cannons under it and upscale it 2.5x we can call you "regent lint" as well.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline lint

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Re: Vorcha Class Evolution
« Reply #8 on: January 18, 2008, 11:04:59 AM »
i started off building a crude vorcha model and started making alterations from there to retain the original vorcha look, except for the nacelles ofcourse,
the bridge module is next on the list, so you can bet it will be newer looking,

The ladies do refer to me as Regent Lint, hint hint, ;)
:lol:

but lets not elaborate on that and try and stay on topic!,
haha

Offline Aeries

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Re: Vorcha Class Evolution
« Reply #9 on: January 18, 2008, 11:51:36 AM »
Let loose the dogs of war... heh heh heh...  8) Bring on the coolness...

Offline 086gf

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Re: Vorcha Class Evolution
« Reply #10 on: January 18, 2008, 01:24:26 PM »
Lint how about doing something like this for the command module? http://startrek.wikia.com/wiki/Qang_class
All hail the messiah!

Offline Kirk

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Re: Vorcha Class Evolution
« Reply #11 on: January 18, 2008, 04:05:32 PM »
you shouldn't use a vorcha head at all, because it looks silly to have an advanced body and engines and then what...the klingons stick the old fwd pod on it?
I think it makes sense, the klingons probably mass produced them for the Dom wars and have a lot left. They reused them in the new designs rather than scrap them. Though a new command module wouldn't hurt. :wink:

yanlou

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Re: Vorcha Class Evolution
« Reply #12 on: January 18, 2008, 04:42:23 PM »
the new command module might work with the rest of the ship but iv got a feeling lint is going to do somthing more streamlined

Offline moed

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Re: Vorcha Class Evolution
« Reply #13 on: January 18, 2008, 04:48:32 PM »
Sleek and mean.

Nice work so far.

intrepid90

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Re: Vorcha Class Evolution
« Reply #14 on: January 18, 2008, 06:20:33 PM »
hmm fascinating, I have to admit yes.
the long nacelles are really cool, though IMO the "Vorchas" Neck is too long.
Its an extreme weak point at the vorcha.
only 2or3 torps need to hit and it would fall of...
but yeah, of course youre redesigning the vorcha, lol^^

Offline lint

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Re: Vorcha Class Evolution
« Reply #15 on: January 18, 2008, 10:47:37 PM »
here is another pic,
Ill give you a proper shot instead of an ingame one this time :)

Offline rengers

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Re: Vorcha Class Evolution
« Reply #16 on: January 19, 2008, 03:22:07 AM »
awsome work, I really like the new head :D
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

yanlou

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Re: Vorcha Class Evolution
« Reply #17 on: January 19, 2008, 12:35:47 PM »
looking great,

Offline Aeries

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Re: Vorcha Class Evolution
« Reply #18 on: January 19, 2008, 02:00:15 PM »
I give you your 30th cookie. :)

-Aeries.

Offline lint

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Re: Vorcha Class Evolution
« Reply #19 on: January 21, 2008, 04:54:04 AM »
updates have been a but slow because of other projects, but i hav'nt forgotten about her,
here is a little update,