Author Topic: Star Trek Online thread  (Read 496093 times)

Offline Voyager16

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Re: Star Trek Online thread
« Reply #100 on: August 02, 2008, 03:22:46 PM »
Post Nemesis.. well, they will be outdated, but not old school Indeed. :P
But still, I would prefer original Models, than concept kitbash crazy art design ships.

Offline Voyager16

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Re: Star Trek Online thread
« Reply #101 on: August 02, 2008, 09:32:47 PM »
Yay how awesome, seen the recent E3?
My god, " Wii Sports II"
and " Wii music"

I mean..sigh.

Offline UPD Equinox

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Re: Star Trek Online thread
« Reply #102 on: August 05, 2008, 05:47:30 AM »
Oh man.. after seeing that video i have a very bad feeling that the 'Trekness' is going to be minimal....

If im going to buy and play a Star Trek MMO, i want to be able to live and breath trek. The trek should be EVERYWHERE. My character should be stepping on blades of grass that have 'Formed in Mars Planitia' written down the side of them.

That video makes it look like its going to be a generic space themed MMO with a few trek references and some trekky looking ship designs.....

My hopes and expectations have now been crushed.... THANKS CRYPTIC.

Offline SimRex

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Re: Star Trek Online thread
« Reply #103 on: August 05, 2008, 06:52:54 AM »
Oh man.. after seeing that video i have a very bad feeling that the 'Trekness' is going to be minimal....

If im going to buy and play a Star Trek MMO, i want to be able to live and breath trek. The trek should be EVERYWHERE. My character should be stepping on blades of grass that have 'Formed in Mars Planitia' written down the side of them.

That video makes it look like its going to be a generic space themed MMO with a few trek references and some trekky looking ship designs.....

My hopes and expectations have now been crushed.... THANKS CRYPTIC.

... You mean that old video from PERPETUAL (not CRYPTIC) that was embedded earlier on in this thread?  Woo, let's overreact based on old footage produced by a different company! Yeah!  That's a much better idea than waiting to see what's in the official Cryptic gameplay video on 10th August!

The gameplay video might still suck, but you know, I prefer to judge things once I've actually seen them... :P

Offline Voyager16

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Re: Star Trek Online thread
« Reply #104 on: August 05, 2008, 06:58:11 AM »
Cryptic is making it better, it will still suck for the moment.
But we just have to see..

Offline UPD Equinox

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Re: Star Trek Online thread
« Reply #105 on: August 05, 2008, 10:16:28 PM »
That was the perpetual release video!? Wow, i thought it was the cryptic one! My bad!

In that case i cant wait till august 10! Although somehow i doubt that Cryptic will be erasing all my fears....

Offline Villain

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Re: Star Trek Online thread
« Reply #106 on: August 06, 2008, 03:43:22 AM »
Don't hold your breath, I can totally see this video pretty much being a bunch of Blasters with Energy/Energy and First Aid (For Tricorders) running around the Rikti mission maps. :/ It's Alien! It -COULD- be Trek! LOLOLOLOLOyou get the point.

Cryptic struck it with CoH, because it hadn't been done before, and the level of customization was very impressive. But after seeing Champions (Pixar Online)...  :cry:


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Villain

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Re: Star Trek Online thread
« Reply #107 on: August 06, 2008, 04:05:43 AM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

Streamlining the controls for a console game is different than modifying the gameplay and engine to fit into the restraints of a console.  With consoles becoming more advanced, it's becoming less and less frequent to see major gameplay and graphical differences between PC games and versions of it on consoles.

Do you think about what you're typing before you type it? We have two "Current Generation" consoles and one "Previous Generation" console on the market, one is stupidly complex to code for (lolcell), one is constantly bashed for being made by a lolevilcorporationwhowantmoney (Gee, you think? Welcome to the corporate world!) and the other is made by a creepy Japanese guy who has an obsession with furries and italian plumbing. Now, don't get me wrong, I acknowledge that there's a market for technology you can't upgrade to keep up to standards every 6/9 months, but you cannot argue that consoles are on the same level as PC, ever.

Okay, so the common arguement here is "But when they are first released the graphics are more impressive than PC games", right? Maybe so, but you have to keep in mind that consoles are bred for gaming, whereas PC's are not, and being reliant on hardware upgrades means that once the technology inside a console is released, within weeks it will be bested. PC's also have this wonderful human interface device called a Keyboard, and a Mouse, which allows for precision aiming (Among other things). Compare any game released on PC that's been ported to console. There are -significant- differences. Not just controls wise, but graphically, functions are removed or simplified so that the demands on the consoles ram aren't obscene. CoD4 is a good example, if you have a 360 or PS3, rent it out from your local video store if you can.

I'll stop there... For now. ;D


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline UPD Equinox

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Re: Star Trek Online thread
« Reply #108 on: August 06, 2008, 05:32:26 AM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

Streamlining the controls for a console game is different than modifying the gameplay and engine to fit into the restraints of a console.  With consoles becoming more advanced, it's becoming less and less frequent to see major gameplay and graphical differences between PC games and versions of it on consoles.

Do you think about what you're typing before you type it? We have two "Current Generation" consoles and one "Previous Generation" console on the market, one is stupidly complex to code for (lolcell), one is constantly bashed for being made by a lolevilcorporationwhowantmoney (Gee, you think? Welcome to the corporate world!) and the other is made by a creepy Japanese guy who has an obsession with furries and italian plumbing. Now, don't get me wrong, I acknowledge that there's a market for technology you can't upgrade to keep up to standards every 6/9 months, but you cannot argue that consoles are on the same level as PC, ever.

Okay, so the common arguement here is "But when they are first released the graphics are more impressive than PC games", right? Maybe so, but you have to keep in mind that consoles are bred for gaming, whereas PC's are not, and being reliant on hardware upgrades means that once the technology inside a console is released, within weeks it will be bested. PC's also have this wonderful human interface device called a Keyboard, and a Mouse, which allows for precision aiming (Among other things). Compare any game released on PC that's been ported to console. There are -significant- differences. Not just controls wise, but graphically, functions are removed or simplified so that the demands on the consoles ram aren't obscene. CoD4 is a good example, if you have a 360 or PS3, rent it out from your local video store if you can.

I'll stop there... For now. ;D

First of all the PS3 and the Xbox 360 are pretty much the same, power wise. Ok the PS3 does have a funky processor that does slightly more even though it clocks at the same speed. It aslo has Rambus main memory even though it only has half the memory of the X360. The Downside as you said is the inherent focus on parallelism which makes it a bitch to effeciently code for. The Xbox, with its PC cloned architeture, may be less powerfull, but it is also much easier to make full use of.

As you said the PC will become a much more powerfull platform, however due to the rediculous number of possible PC configurations and the CONSTANT upgrade to graphics hardware, many games developers give up and end up utilizing virtually none of the advanced features of the current video cards. In fact, platforms like the Xbox 360 in the majority of cases have better hardware in them than the VAST majoriy of personal computers. Considering the fact that platforms like the Xbox 360 are over 2 years old, and yet only now are we seeing ANY kind of difference in the game quality, its a testement to the solidity of the dedicated gaming machine.

Offline UPD Equinox

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Re: Star Trek Online thread
« Reply #109 on: August 06, 2008, 05:46:02 AM »
English isnt your first language is it...? :P

Well yeah i have to agree. Not that i know much about cryptic or the games that theyve come out with lately, i can still see this game being a generic cloned MMO with a ST flavour.

I HOPE TO GOD that im totally and completely wrong.

Offline Villain

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Re: Star Trek Online thread
« Reply #110 on: August 06, 2008, 06:42:36 AM »
It usually is, but typing on a tiny laptop keyboard doesn't agree with my monstrous, manly hands. :arms:


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

gclark03

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Re: Star Trek Online thread
« Reply #111 on: August 06, 2008, 01:17:26 PM »
(offtopic)
They just can't do it correctly, and if they do, I will be surprised. What we need, really, is a single-player Star Trek 'RPG', but one without experience points, credits, etc. In other words, there should be a single-player game where you can go through the "Academy" (tutorial), specialize your character in a specific field (Engineering, Medical, Tactical, Science, Intelligence), then be assigned a ship, where you can carry out missions and eventually be given the captain's chair, if not the rank.

Perhaps Excal could do this?

(/offtopic)

I also can't wait to see what Cryptic comes up with. I know that they desperately want to get this right, but I don't know how they can pull it off, personally. We will see.

faro0485

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Re: Star Trek Online thread
« Reply #112 on: August 06, 2008, 08:23:15 PM »
(offtopic)
They just can't do it correctly, and if they do, I will be surprised. What we need, really, is a single-player Star Trek 'RPG', but one without experience points, credits, etc. In other words, there should be a single-player game where you can go through the "Academy" (tutorial), specialize your character in a specific field (Engineering, Medical, Tactical, Science, Intelligence), then be assigned a ship, where you can carry out missions and eventually be given the captain's chair, if not the rank.

Perhaps Excal could do this?

(/offtopic)

I also can't wait to see what Cryptic comes up with. I know that they desperately want to get this right, but I don't know how they can pull it off, personally. We will see.

There's nothing much to do when it comes to RPGs. And that's why I'm not going to bother with STO.

Offline ChronowerX_GT

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Re: Star Trek Online thread
« Reply #113 on: August 07, 2008, 07:11:51 PM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

Streamlining the controls for a console game is different than modifying the gameplay and engine to fit into the restraints of a console.? With consoles becoming more advanced, it's becoming less and less frequent to see major gameplay and graphical differences between PC games and versions of it on consoles.

Do you think about what you're typing before you type it? We have two "Current Generation" consoles and one "Previous Generation" console on the market, one is stupidly complex to code for (lolcell), one is constantly bashed for being made by a lolevilcorporationwhowantmoney (Gee, you think? Welcome to the corporate world!) and the other is made by a creepy Japanese guy who has an obsession with furries and italian plumbing. Now, don't get me wrong, I acknowledge that there's a market for technology you can't upgrade to keep up to standards every 6/9 months, but you cannot argue that consoles are on the same level as PC, ever.

Okay, so the common arguement here is "But when they are first released the graphics are more impressive than PC games", right? Maybe so, but you have to keep in mind that consoles are bred for gaming, whereas PC's are not, and being reliant on hardware upgrades means that once the technology inside a console is released, within weeks it will be bested. PC's also have this wonderful human interface device called a Keyboard, and a Mouse, which allows for precision aiming (Among other things). Compare any game released on PC that's been ported to console. There are -significant- differences. Not just controls wise, but graphically, functions are removed or simplified so that the demands on the consoles ram aren't obscene. CoD4 is a good example, if you have a 360 or PS3, rent it out from your local video store if you can.

I'll stop there... For now. ;D

First of all the PS3 and the Xbox 360 are pretty much the same, power wise. Ok the PS3 does have a funky processor that does slightly more even though it clocks at the same speed. It aslo has Rambus main memory even though it only has half the memory of the X360. The Downside as you said is the inherent focus on parallelism which makes it a bitch to effeciently code for. The Xbox, with its PC cloned architeture, may be less powerfull, but it is also much easier to make full use of.

As you said the PC will become a much more powerfull platform, however due to the rediculous number of possible PC configurations and the CONSTANT upgrade to graphics hardware, many games developers give up and end up utilizing virtually none of the advanced features of the current video cards. In fact, platforms like the Xbox 360 in the majority of cases have better hardware in them than the VAST majoriy of personal computers. Considering the fact that platforms like the Xbox 360 are over 2 years old, and yet only now are we seeing ANY kind of difference in the game quality, its a testement to the solidity of the dedicated gaming machine.


Well, the PS2 is coming up to 9 years old and Sony are plannig to release a new version of it to the russian market so for a console to last 10 years is really good. I doubt people sell PC's from 2000 in PC world. This shows how more advanced consoles are than the PC. I mean PC gfx only really caught up to the PS2 in about 2003/04 so consoles do have an advantage when released. Besides, the PS3 has bluray and although the PC can support it, i've never seen any games available that use blu ray. So i'm guessing that it'll be about 2011/2012 until PC's truly catch up to the PS3 and about 2009/2010 until they catch up to the 360. These consoles most probibly have a longer life than previous ones since they update themselves.

Btw, a lot of game developers are now starting making the games for the ps3 first and then porting them to the 360 instead of vice versa. I believe the PS3 will outlast the 360 by a few years.


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Offline NeoKaede

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Re: Star Trek Online thread
« Reply #114 on: August 08, 2008, 08:42:56 AM »

Well, the PS2 is coming up to 9 years old and Sony are plannig to release a new version of it to the russian market so for a console to last 10 years is really good. I doubt people sell PC's from 2000 in PC world. This shows how more advanced consoles are than the PC.

Not really. It means that the PS2 still sells more that the 3 and is cheaper to produce, so Sony still can extract some money out of it to cover PS3 loses. Selling more does NOT mean being more advanced (hell, PS2 hardware is ANCIENT).

Besides, the PS3 has bluray and although the PC can support it, i've never seen any games available that use blu ray. So i'm guessing that it'll be about 2011/2012 until PC's truly catch up to the PS3 and about 2009/2010 until they catch up to the 360. These consoles most probibly have a longer life than previous ones since they update themselves.

What has Blu-Ray to do with being more powerful? BR is just a disc with bigger storage capacity, it doesn't make the PS3 better. Put a PS3 game in a PC using 2-3 DVDs and the results will be better: higher resolutions, refresh rates, antialiasing... (if it's a good port, of course).

PD: guys, wtf is with those walls of quotes :lol:?


faro0485

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Re: Star Trek Online thread
« Reply #115 on: August 08, 2008, 08:57:36 AM »
Based on the paperthin FAQ on the site, it does sound like a BC-style game, with you as the captain of a ship able to upgrade/trade-up your vessel, along with managing/recruiting/training your crew.  Plus, you can go on away teams to planets.  Now if only PvP could also encompass bar fights with Klingons who dissed your ship.

All in RPG glory...

I think most BC and Elite Force lovers would take a pass with STO. Then again if you play ST games just for the environment, then it's going to be like ST: Legacy. Enjoy.

Offline UPD Equinox

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Re: Star Trek Online thread
« Reply #116 on: August 09, 2008, 01:28:53 AM »
Well im going to buy the game just cause im a hardcore star trek fan. How much i PLAY it.... depends on how crap it is...

Offline UPD Equinox

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Re: Star Trek Online thread
« Reply #117 on: August 09, 2008, 01:32:24 AM »
Well i have to admit i dont really like RPG's myself, im much more an FPS man. But WoW had me hooked for a fair while and i liked it. So a Star Trek verions should at least have me hooked for a a while longer. Although if it turns out to be an Eve clone... youve lost my support Cryptic. Friggin hate that game.

Offline Rat Boy

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Re: Star Trek Online thread
« Reply #118 on: August 09, 2008, 12:47:04 PM »
New screens at Trekmovie.com.  Apparently you can repel boarders from your ship, if I'm seeing that Gen Galaxy bridge right.
Writer, Star Trek: Yorktown - A saga of the 23rd Century

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Offline Voyager16

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Re: Star Trek Online thread
« Reply #119 on: August 09, 2008, 01:23:42 PM »
Why, oh why Post nemesis =(