Author Topic: Star Trek Online thread  (Read 169092 times)

Offline Lionus

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Re: Star Trek Online thread
« Reply #4380 on: October 19, 2013, 06:48:10 PM »
it's been so long since I last time played STO that I've forgotten my password and account.. :facepalm: then again, this comp can't run it well so it isn't a big loss.. I play SWTOR and EVE more. And somehow, they're less laggy than STO while being a lot prettier.. :lostit:
Star Trek Quad-nacelle fanboy Extraordinaire

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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4381 on: October 19, 2013, 08:09:48 PM »
Eww SWTOR isn't pretty at all compared to STO IMO.

Also I've had more performance issues in TOR then STO.

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #4382 on: October 20, 2013, 04:48:08 AM »
Why Darkie, you're such a cynic :P

After almost 4 years of putting up with Cryptics behavior, I suppose i've become a cynic for good reason :P

Eww SWTOR isn't pretty at all compared to STO IMO.

Also I've had more performance issues in TOR then STO.

For me, it's a toss-up when it comes to performance issues. Had problems with both STO and SWTOR. STO doesn't have very graphically intense models/textures, but it's horribly optimized. It doesn't use the full hardware capabilities of both CPU and GPU, instead choosing to put all the strain on one or the other.
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Offline FarShot

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Re: Star Trek Online thread
« Reply #4383 on: October 20, 2013, 03:19:11 PM »
STO could have tanked a long time ago, especially with how the game first was when it came out.  I'm both surprised and thankful that we finally have a Star Trek game with both a long lifetime and a large community.

Offline Vortex

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Re: Star Trek Online thread
« Reply #4384 on: October 20, 2013, 03:50:00 PM »
^^ That. ST:O was forced to launch as a rather incomplete came. It's certainly come a long way and grown a lot. Hopefully there's much more to come.

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4385 on: October 20, 2013, 04:38:57 PM »
After almost 4 years of putting up with Cryptics behavior, I suppose i've become a cynic for good reason :P
:P
Quote
For me, it's a toss-up when it comes to performance issues. Had problems with both STO and SWTOR. STO doesn't have very graphically intense models/textures, but it's horribly optimized. It doesn't use the full hardware capabilities of both CPU and GPU, instead choosing to put all the strain on one or the other.
It's all cpu bound on my end.  Gpu running at about 40% usage (vram ranging from about 50% usage in space up to maxed on the ground) and cpu bouncing between 95% and 100%.  Granted, it's an old core 2 quad q9550, but it shouldn't be that massively loaded.  Even my old 2 duo e8400 did better at sto than the quad, which tells me sto wants more powerful individual cores over number of cores.

Actually, cpu usage seemed to skyrocket after s7 went live.  S6, I could run pretty much everything maxed and in dx11 mode.  s7 came around and....stutter stutter stutter.  Tons of options had to come down, especially the dx mode (from 11 to 9 :(  ), resulting in my ram use jumping up quite a lot.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4386 on: October 21, 2013, 09:25:39 AM »
Yuzral did a video on the ground content for those who don't play, or don't want to play it


Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4387 on: October 21, 2013, 03:29:30 PM »
New Dev Blog
http://sto.perfectworld.com/news/?p=1009591

EDIT: Fixed to include link - DT

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #4388 on: October 21, 2013, 03:57:22 PM »
I'll most likely engage in the "space adventure zone" portion of the new content. But I have no interest in fighting dinosaurs (on the ground, anyways). I guess it all depends on, where do you get the most rewards, in the shortest amount of time.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4389 on: October 22, 2013, 10:25:35 PM »
How did I forget the link. I was sure I put a link in there.

I'll most likely engage in the "space adventure zone" portion of the new content. But I have no interest in fighting dinosaurs (on the ground, anyways). I guess it all depends on, where do you get the most rewards, in the shortest amount of time.

Space would probably be quicker for those commendations, but ground will be faster for Marks. I had 200 in about an hour of gameplay. But they might have been increased for the test period, not sure.


Also another Dev Blog

http://sto.perfectworld.com/blog/?p=1010561

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #4390 on: October 23, 2013, 04:40:00 AM »
200 is pretty bad for an hour of gameplay.

You can complete 3 Elite Space STFs in less time, for more marks (75-100 marks per STF).
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4391 on: October 23, 2013, 07:46:23 AM »
200 is pretty bad for an hour of gameplay.

You can complete 3 Elite Space STFs in less time, for more marks (75-100 marks per STF).

Or do a defera hard ground run.  With a team that knows the tricks, you could make several times that in about 15 mins.
Also, why on earth do links to cryptics blogs keep sending me right back here on the first try? :/
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Offline ShaunKL

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Re: Star Trek Online thread
« Reply #4392 on: October 23, 2013, 12:57:53 PM »
I find it hilarious that the Romulans are finding more time for exploration than either the Federation or the Klingons.  Though I suppose it's out of necessity.
Thanks for letting me know the forum was back up, guys.  I thought everyone died.

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4393 on: October 23, 2013, 04:40:32 PM »
Yet another devblog

the new fleet holding.  some new fleet boats too.  

Come at me KB   :dance

EDIT

On reading it again, I see there's the option of having an extra active doff slot for your toons.  Part of me is thinking "yay" while another part of me is thinking "power-creep".  50/50.
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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #4394 on: October 23, 2013, 05:00:39 PM »
New fleet boats yes, but... requires the SPIRE holding to be of the correct tier to purchase. So Fleet Ships are suddenly not purchased/built via the SHIPYARD? Le sigh... more grind. And those Fleet Tactical Consoles are worse than the current consoles ingame.
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4395 on: October 23, 2013, 05:34:54 PM »
Worse? How so?
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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #4396 on: October 23, 2013, 05:38:04 PM »



As far as I know, the current purple Mark XII goes upto 30% of a specific damage type. All of these new consoles are "Generic" (Beam damage, Cannon damage etc) rather than specific energy (Phaser, Disruptor etc). Granted, the new consoles give Crit Severity, but what's the point in that? Would rather see more items give Crit Chance rather than severity.

More images: http://www.reddit.com/r/sto/comments/1ow8p5/tribble_screenshots_of_loots_and_andorian_adam/

EDIT: Also, new kits http://i.imgur.com/AJbmVCx.png
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4397 on: October 24, 2013, 08:03:26 AM »
oh christ...there's going to be a ton of rainbow boats flying around again :/


EDIT

Everything but the two end kits... Now THOSE are kits I wanted from the beginning  :dance
Smoke grenade on the operative kit though. Meh.
The enemy neut kit looks absolutely perfect for Kage (no need to switch to another kit for mortar fishing).  
The physicist kit is what all my scis used, that tachyon harmonic is just icing on that cake.  That'll be fantastic for just about anything.  The medic kit looks to be the new top healer kit.  Doesn't really need the extra heal for stuff like tanking armek, but hey it's just icing on an already sweet cake!

EDIT2

Ohhh, proton damage.  That might just cut the number of people using the device from the devidian arc... subspace modulator or something, wasn't it?


EDIT3
a 5 piece set? whew... but combat engines? Ugh.  If it was possible to get a choice of engine type (combat, impulse or hyper) for every set it would make a lot more sets viable imo.
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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #4398 on: October 24, 2013, 11:14:06 AM »
A 5-piece set, with a 4-piece bonus. 5th piece is either Warp Core or Singularity Core. Can't very well have both equipped on your ship, now can you? :)
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4399 on: October 24, 2013, 12:11:41 PM »
Can't very well have both equipped on your ship, now can you? :)

Won't stop me trying!

Or alternatively, DERP.
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