Author Topic: Star Trek Online thread  (Read 167646 times)

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4880 on: March 09, 2014, 12:09:32 PM »
I've not played with cruisers much but what exactly would increased mobility do for(I'm guessing) a beam boat?

Not just increased mobility, but massively increased toughness when used with a particular  doff that grants +35 to all damage resistances for 21 seconds when using a2d.  It also increases the duration of the normal a2d buffs by 6 seconds.  Note, that this is just the blue quality doff.
Matter-Antimatter specialist. 

The extra doff buffs actually overlap slightly, so for a short time you can have +70 damage resistance xD
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4881 on: March 09, 2014, 12:36:35 PM »
Oh, huh the Titan novels called the Valdore a 'Mogai' first, I thought STO did.

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While the Mess Hall and Sickbay are nice, they basically Romulanized versions of Ten Forward and the NX-Class Sickbay








Offline Joshmaul

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Re: Star Trek Online thread
« Reply #4882 on: March 09, 2014, 04:05:10 PM »
Oh, huh the Titan novels called the Valdore a 'Mogai' first, I thought STO did.

It does.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4883 on: March 09, 2014, 04:35:36 PM »
It does.

Huh, I thought the first Titan novels came out before STO?

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #4884 on: March 09, 2014, 04:53:14 PM »
The "Mogai Class" Warbird was first mentioned in the Titan novel 'Taking Wing', which was released in 2005. A full 5 years before STO was even launched, and well before Cryptic got their hands on the Trek license from Perpetual.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4885 on: March 09, 2014, 05:41:52 PM »
Thought so

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4886 on: March 09, 2014, 07:14:00 PM »
I got me a recluse today.  The tac loves it. 
I've never taken a side solo before, certainly didn't expect it to be so easy!
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4887 on: March 10, 2014, 03:46:42 PM »
I saw a NPC Tactical Vesta show up in the mission Skirmish today, I didn't even know they were in the mob rotation.

It launched 2 Runabouts, don't know if it has any of the player powers, nothing stayed alive long enough for me to see.

Offline ShaunKL

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Re: Star Trek Online thread
« Reply #4888 on: March 10, 2014, 04:18:59 PM »
Ah so that was you on Facepunch, Kori.  What are those eye things that your Reman BO has?
Thanks for letting me know the forum was back up, guys.  I thought everyone died.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4889 on: March 10, 2014, 05:04:54 PM »
Ah so that was you on Facepunch, Kori.  What are those eye things that your Reman BO has?

They are an option for Remans under the "Eye Attach" section when modifying their heads.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4890 on: March 11, 2014, 04:45:40 PM »

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4891 on: March 11, 2014, 04:56:52 PM »
Quote
Resolved an issue which would occasionally warp players into completed maps for:

    Deep space encounters, Borg red alerts, and the Tholian red alert in Tau Dewa.
HOLY F***KINGF*** THEY ACTUALLY GOT AROUND TO FIXING THIS!!!! :O


EDIT

and oh look, character transfers are now done through arc :rolleyes:
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4892 on: March 11, 2014, 04:58:35 PM »
SFC noticed in the transfer window "Gornar" as a system name, that is the non-Canon name for the Gorn homeworld

http://memory-beta.wikia.com/wiki/Gornar

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4893 on: March 11, 2014, 08:08:37 PM »
All th kit visuals are costume options regardless of what kit or class you are. Which is nice because you can mix and match parts, but it also clutters the menu.

Offline FarShot

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Re: Star Trek Online thread
« Reply #4894 on: March 11, 2014, 09:41:37 PM »
So... the planet killers are 8472 constructs?

Offline ShaunKL

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Re: Star Trek Online thread
« Reply #4895 on: March 12, 2014, 02:17:15 AM »
So... the planet killers are 8472 constructs?
Plausible, if unoriginal.

What we really need is for the Preservers to fight the Iconians and... oh wait that's Halo...
Thanks for letting me know the forum was back up, guys.  I thought everyone died.

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #4896 on: March 12, 2014, 12:13:27 PM »
So... the planet killers are 8472 constructs?

No, I think 8472 had their own planet killers in voyager.  The one which needed like 6 or 7 bioships around it in order to fire?

I like the new devblog.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4897 on: March 12, 2014, 01:35:38 PM »
and oh look, character transfers are now done through arc :rolleyes:

It isn't any different then it was before. It is still done through your account page and it only requires you to be logged into your PWE account. It has only changed address.

So... the planet killers are 8472 constructs?

I'm not sure where you got that idea?

The missions "The Return" "Assimilation" and "A Light in the Dark" have all been updated. The Return and Assimilation have new interiors for the ground portions and the plots are mostly the same. "A Light in the Dark" was renamed to Fluid Dynamics and the original on is gone.

Offline FarShot

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Re: Star Trek Online thread
« Reply #4898 on: March 12, 2014, 02:22:19 PM »
The dev blog said that Planet Killers were being used by 8472 to attack the four mentioned planets.  Oddly specific terminology.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #4899 on: March 12, 2014, 02:26:18 PM »
The dev blog said that Planet Killers were being used by 8472 to attack the four mentioned planets.  Oddly specific terminology.

They mean the 8472 Planet killers from Voyager.