The work certainly looks great, but I'm not a fan of the general feel of it to be honest. It looks rather like a mash up of JJtrek and mass effect more than any thing else. The big "atrium" areas and Quinns office are just insanely huge. IMO they could probably cut the size of those areas down by 3/4 and not really miss much.
I should note that I've always believed that in sci-fi an interior should be as small, functional and efficient as possible (think dark star). Space is at a premium in space after all
I love the sickbay and the commodities shop. There's some wasted space in there, but it looks great all the same. Shame about the shuttle-bay not being in game, because I think they're on to something there. Though I have to wonder who is the chimp in charge of that deck and why they've let their flight deck fill up with crates and other FOD!
I have to mention that the armoury doesn't look like an armoury to me. There are hardly any weapons in there, no racks and very little security. It looks more like a (badly) stocked but well lit "mom & pop" gun shop.
I wonder if they'll have big "entrance" events happening whenever they have a new c-store ship going live, where people can gather in that big atrium, watch this big ship come in like in ST3 and maybe have a Q&A with the devs (potential giveaways?).