Author Topic: Modeling  (Read 1829 times)

Offline JerichoKru

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Modeling
« on: January 26, 2008, 08:02:58 AM »
not sure if this is the right place but,

What kind of 3D modeling program would you recommend?

I've looked a a few...but i'd rather get an opinion from experienced modelers
~ [UFP]JerichoKru

Offline lint

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Re: Modeling
« Reply #1 on: January 26, 2008, 08:44:35 AM »
Personally i prefer 3d max,
IMHO, its head above shoulders compared to lightwave. ms3d etc (which i have experimented with)
But it is quite expensive, so i would recommend Gmax, its a stripped down version of 3d max and has a nif exporter which you can get from niftools.

Offline Excal_Luke

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Re: Modeling
« Reply #2 on: January 26, 2008, 12:38:56 PM »
Actually It seems that Autodesk ''dont offer G-max as a stand-alone product'' anymore.
http://usa.autodesk.com/adsk/servlet/index?id=5562445&siteID=123112

Offline lint

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Re: Modeling
« Reply #3 on: January 26, 2008, 12:44:36 PM »
thats funny,
i downloaded a copy from a site a few months ago,
its still being hosted at a few sites it would seem

intrepid90

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Re: Modeling
« Reply #4 on: January 26, 2008, 01:24:41 PM »
@lint: yep thats true.
also read the news but googled a bit and found another site hosting it

Offline 1DeadlySAMURAI

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Re: Modeling
« Reply #5 on: January 28, 2008, 04:25:00 PM »
You can get G-Max at turbosquid. :)
http://www.turbosquid.com/gmax

Offline serverandenforcer

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Re: Modeling
« Reply #6 on: January 29, 2008, 02:01:19 AM »
Another program that a lot of video game companies use is Maya.

Offline Excal_Luke

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Re: Modeling
« Reply #7 on: January 29, 2008, 11:39:30 AM »
I think maya is more for movie/ film production. however i'm probably wrong lol.

Offline El

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Re: Modeling
« Reply #8 on: January 30, 2008, 06:14:26 PM »
Moved to modding as that's where more modellers hand out.

Asylum

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Re: Modeling
« Reply #9 on: January 30, 2008, 08:57:25 PM »
Personally if i was starting out i would seriously use the gimp as a 2d texture element and then blender for the 3d workflow, I have seen amazing work with both.. and for free there are no excuses lol  :) just learn

Jay Crimson

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Re: Modeling
« Reply #10 on: January 31, 2008, 03:02:07 AM »
Actually the entire of the Star Wars Galaxies MMO has been modelled in Maya. :P It's not just for CGI.

Offline serverandenforcer

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Re: Modeling
« Reply #11 on: January 31, 2008, 03:22:00 AM »
COD2 and 4 was done with Maya as well

Jay Crimson

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Re: Modeling
« Reply #12 on: January 31, 2008, 05:17:08 AM »
There you go.

I'd advice Max, G-max maybe with proper conversion tubes. Milkshape 3D can be a powerful tool if used properly but milkshape requires you to connect every single vertex manually in order to create faces (unless you cut and reform cylinders which still takes the effort of connecting some faces manually).

JohnSheppard5890

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Re: Modeling
« Reply #13 on: March 08, 2008, 11:11:49 PM »
Post removed by starforce2-warez violation (dicussing keygens)

Offline lint

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Re: Modeling
« Reply #14 on: March 09, 2008, 01:14:29 AM »


removed a response to a post which has been removed (thus no longer makes sense)

JohnSheppard5890

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Re: Modeling
« Reply #15 on: March 09, 2008, 01:22:53 AM »
well piracy is if you use a keygen, luckily i happen to have a drafting teacher who already had it and had 31 keys and 30 computers

Admin Edit - Read your EULA, its more complicated then that

Offline Nighthawk

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Re: Modeling
« Reply #16 on: March 09, 2008, 01:28:17 AM »
you can have some conversion problems with 3.1. it seems to fail sometimes.
you can go with max 7 or higher and use the converter from niftools, which is free.

Offline Starforce2

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Re: Modeling
« Reply #17 on: March 09, 2008, 05:26:40 AM »
Furthermore, since the first post in over 30 days in this thread contained a warez reference, and in my opinion, no worthwhile contributions since, I am locking this on the count of thread resurrection with no responses of substance.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129